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How do you get the basic "feeling" that you want out of a map?

Discussion in 'Infiltration Development' started by OpFor, Jul 25, 2001.

  1. OpFor

    OpFor Feeling suicide, thats O.K.

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    I'm trying to do a TF2: Brother Hood of Arms map, the one with the desert town, from screenies, and I can't seem to make my map closed in, or big enough, or even the right layout to give me the right "feeling" of the maps I see in the screenies. Can someone give me some tips?
     
  2. Gullonefox

    Gullonefox TBUILDT Webmaster/Mapper

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    Time.. thats the Key element, Spend time.. Adjust the lighting. and SOUND also... Sound in my opinion can make or break a level.
    Also scale plays a big part.. yes that dreaded word Scale! Look at those screens and look at the hight of the player in the screens and adjust the scaleing of the map to a Inf player model..
    But after all that Time is the main thing.. The more you use the editor the easyer it will become.!
     

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