1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

How do the new gametypes work?

Discussion in 'General Infiltration Discussion' started by fauker, Jan 26, 2002.

  1. fauker

    fauker Louqe

    Joined:
    Jun 27, 2001
    Messages:
    2,340
    Likes Received:
    0
    How will the coop game and the other new one (i forgot what) work?

    btw, i want a hostage rescue one.
     
  2. deeznuts

    deeznuts Pray for the blunted

    Joined:
    Nov 17, 2001
    Messages:
    178
    Likes Received:
    0
    Dang Diablo,

    you seem to WANT a lot of stuff in INF. Just let the INF team do their thing. They made this MOD for themselves.
     
  3. das_ben

    das_ben Concerned.

    Joined:
    Feb 11, 2000
    Messages:
    5,880
    Likes Received:
    0
    as far as i know we will have two different ctf versions, one of them resembling the classic inf 'capture the cd'
    i'm pretty sure hostage rescue will be possible with the eas mode sometime
     
  4. rgreene

    rgreene frag bait

    Joined:
    Oct 16, 2000
    Messages:
    697
    Likes Received:
    0
    Unfourtunately I started playing INF around 2.75... I never got to see capture the CD... what exactly is it? Is it just getting team A past team B to a specified location (the CD)?
     
  5. {GD}Ghost

    {GD}Ghost Counter Terrorist Operative

    Joined:
    Mar 25, 2001
    Messages:
    1,444
    Likes Received:
    0
    Just like CTF, but with a CD instead of a Flag....IMMSMR (if my memory serves me right).
     
  6. INF_Neo

    INF_Neo Infiltration Sound Engineer

    Joined:
    Nov 30, 1999
    Messages:
    2,388
    Likes Received:
    0
    how they work?
    oh they work just fine! :D
     
  7. zeep

    zeep :(

    Joined:
    Feb 16, 2001
    Messages:
    1,738
    Likes Received:
    0
    Hey NEO!

    Did you fix the stereo footstep sounds?? ( made it monaural? /normal )

    oh please please please please!

    You can't tell me that that doesn't bother you in this 286 version?

    Me is always checking left and right to see who's walking there. Then it turns out to be me myself. Really the most AUDIBLE ANOYYING bug of infiltration. ( even more that the constantly panning left/right distance sounds )
     
  8. BobTheFearlessFish

    BobTheFearlessFish New Member

    Joined:
    Jun 2, 2000
    Messages:
    740
    Likes Received:
    0
    capture the cd was like ctf but with a cd. except tehre was an attacking team and a defending team. it was far better because firefights in the middle were less likely. it was actually defense rather than bumping into the enemy randomly
     
  9. INF_Neo

    INF_Neo Infiltration Sound Engineer

    Joined:
    Nov 30, 1999
    Messages:
    2,388
    Likes Received:
    0
    this is a code thing. I won't touch beppo's work, zeep.
     
  10. zeep

    zeep :(

    Joined:
    Feb 16, 2001
    Messages:
    1,738
    Likes Received:
    0
    i see.

    well i've fired off another thread on this at suggestions anyway. see where that goes.

    :)
     
  11. Infguy98

    Infguy98 New Member

    Joined:
    Jul 29, 2001
    Messages:
    638
    Likes Received:
    0
    Hey... If you wanna see how the "capture the cd" mode looked like in the old unreal days... Go to this thread
     
  12. DEFkon

    DEFkon Shhh

    Joined:
    Dec 23, 1999
    Messages:
    1,934
    Likes Received:
    0
    hmmm it's hard remembering back that far, but didn't we have more equipment back then... claymores, landmines, ect.
     

Share This Page