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UE2 - UT2kX How do i upload/use my own custom textures in unreal??? please help

Discussion in 'Modeling & Skinning' started by Blu_comet, Mar 21, 2008.

  1. Blu_comet

    Blu_comet New Member

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    Hey guys, i have just build a very simple terrain/map for my mod, now, how do i get my own custom textures to show up in the UN 2004 editor so that i can use it for my terrain???

    srry guys if this is a noob question, this is my first time building stuff using UT2004, So if you guys know any good sites with tutorials, please help me out and thanks in advance!! :)
     
  2. LeonTheKing

    LeonTheKing Leon the King

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    First of all, be welcome, Blue Comet.

    This is actually an mapping question and it should be asked in the correct section of the forum.

    Anyway, you can upload your textures using UnrealED.

    Inside the Texture Browser, you could use the "Import" button. Besides, i'm not sure how it works...

    Check this tutorial, dude:

    http://tack.planetdeusex.gamespy.com/HowToAddCustomTextures.html

    It might help you more then i ever could.
     
  3. AsToRoTh

    AsToRoTh New Member

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    First, make sure the texture is a power of 2.. (ie. 2,4,8,16,32,64,128,256,512,1024) doesnt have to be square so long as you use those integers. After you have the correct size save as either pcx,bmp or tga to import into UT. Dont forget, if you included an alpha channel save as 32bit .tga (targa) file so the alpha is saved too.
     
  4. Blu_comet

    Blu_comet New Member

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    Thanks guys for the replies, i really appreciate it!!! :););):lol::lol::D
     

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