How do I make decos rotate?

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Ash Trey

New Member
Dec 11, 1999
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I'm making a level and I wanna know how to make decos rotate (namely the U symbol - named U under classes->actors->decorations->U).

[This message has been edited by Ash Trey (edited 12-28-1999).]
 

lestat

New Member
Nov 29, 1999
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boise,id,usa
unrealcontest.com
If you want to make rotating image (like the golden v , or is it a u) in the city intro, you will need to make a mover, make your letter mover,or image, exactly as you want it to appear and rotate in the game, you can make it a rotating mover, or you can make it move with a trigger pound mover, make the mver that you want to rotate have the attributes of 'trigger pound' than make another mover (out of sight,preferably outside of the actualy level,)change the event properties, to the tag of the trigger pund mover, give the trigger pound mover the event of the trigger toggle mover (the out of sight one) than insert a trigger, that will trigger the mover, once only, they should than tirgger each other, in sense creating perpetual motion, I used this to make pistons move up and down, crushing people, in a regular unreal map, but it could be used to make a perpetually rotating mover, if you want to look at a sample, d/l dmpiston
from Nalicity (deathmatch unreal) and look at the tags for the movers.this could be used for lots of things, so its a good trick to learn anyway.
Lestat
 

lestat

New Member
Nov 29, 1999
71
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boise,id,usa
unrealcontest.com
oopsi misunderstood your message, DECOrations, not brushes eh?thats easier, hehe,Ok pull out the MOON decoration
It rotates, look at its properties under movement, copy all those properties to another decoration (roation speed, physics_moving, etc.) and any decoration will rotate like the moon, you can speed it up or slow it down, the little moon will show you how to make a decoration that rotates not on its axis, but will actually move,best place to learn is from the guys who made the game.anyway,hope this helps
lestat