How do I large player view? UT2003

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frosty

Frozen in time.
May 18, 2004
326
0
0
USA
www.geocities.com
Any tips on how if I can view my model choice in fullscreen rather than in game or in the options menu and 3d so I can see him/her larger and more detail?

TIA
 

Sabrewu1f

New Member
Jan 20, 2005
10
0
0
In game type "freecamera 1" in the console to control the camera without moving the model =)
What you could do too is to open the model in the unrealed's animation browser and zoom on it.
 

frosty

Frozen in time.
May 18, 2004
326
0
0
USA
www.geocities.com
Thanks Sabre :)

Wow SaD nice stuff, will go dl asap and try it out, upaint is not bad for viewing but I want that detail look so I can attempt to fix things.

BTW boy is the Jugg model a tough one, lots of armour sticks out all over but I am enjoying it, just like the good old UT days! Hopefully I can get some picks up soon on the WIP.
 

klasnic

ra ra rat Putin!
Jan 24, 2004
3,210
1
38
10
Waterford, Ireland
Another suggestion frosty is to look at it in the editor - goto the animation browser and open the model's animation file - you can move it around as you wish and the quick 'print screen' is a useful tool too :)
 

Sabrewu1f

New Member
Jan 20, 2005
10
0
0
klasnic said:
Another suggestion frosty is to look at it in the editor - goto the animation browser and open the model's animation file - you can move it around as you wish and the quick 'print screen' is a useful tool too :)

I said that already =) but with less details
 

frosty

Frozen in time.
May 18, 2004
326
0
0
USA
www.geocities.com
I really like most of your UT-work , so I can´t wait for your WIP´s

Thanks SaD, now I have to find out, who stole my skinnign time lately. :)

Actually I am trying to do this armor style similar to Jason Dark Horizon's style that I admire so much, plus the std way I beat the crap out of it, crack it up and scratch it. I am sure it will be too detailed in the end. :)