simulated event RenderOverlays( Canvas Canvas )
{
local float Scale; //MrBee
local float tileScaleX;
local float tileScaleY;
local float fX;
local float fY;
local Vector X,Y,Z;
local actor HitActor; //Scope-T
local vector HitLocation,HitNormal,ViewPos; //Scope-T
//Scope-T
ViewPos = Pawn(Owner).Location + Pawn(Owner).BaseEyeHeight * vect(0,0,1);
HitActor = trace(HitLocation,HitNormal,ViewPos+120000*vector(PlayerController(Instigator.Controller).Rotation),ViewPos,true);
//
Ammo[0].CheckOutOfAmmo();
// FireSound=Sound'WeaponSounds.LightningGun.LightningScope'
if ( LastFOV > PlayerController(Instigator.Controller).DesiredFOV )
{
PlaySound(Sound'IK_Stealth_V2.Sounds.S36_ZoomIn', SLOT_Misc,,,,,false);
}