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How do I disable these messages?

Discussion in 'Original Unreal Tournament' started by NeoNite, Jul 1, 2012.

  1. NeoNite

    NeoNite Eternal sunshine

    Joined:
    Dec 10, 2000
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    I'm playing this mod called "Unreal arcade", and whenever the headshot message appears it remains on screen. Same when I handle the mounted machinegun in the Xidia map campaign.

    Rather annoying. Where exactly in the ut.ini/settings do I disable these messages?

    Thanks in advance.

    [​IMG]
     
    Last edited: Jul 1, 2012
  2. gopostal

    gopostal Active Member

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    Send me the mod or link me to it and let me look at the code. You might be stuck though.
     
  3. NeoNite

    NeoNite Eternal sunshine

    Joined:
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    I've searched for a working link for Unreal Arcade, but all I can find is the old site by boomboy, just as a reference. Unreal arcade is actually a crazy, fast mod which allows for some frantic gameplay. You can remove the damage taken from the rocketlauncher, use the asmd to juggle monsters around, and pitch yourself against a set number of invading monsters. For example: Every thirty seconds 10 manta, skaarj, brutes etc.


    http://www1.plala.or.jp/seiryu/Coop/RTNP/RTNPcp-utlity.htm

    But I've located the problem. Should've thought of this first =L
    D3D9 gives me this problem.

    [D3D9Drv.D3D9RenderDevice]
    ZRangeHack=True
    NoAATiles=True
    NumAASamples=6
    UseAA=True
    RequestHighResolutionZ=True
    UseSoftwareVertexProcessing=False
    UsePureDevice=False
    UseTripleBuffering=True
    MaskedTextureHack=True
    SmoothMaskedTextures=False
    SceneNodeHack=True
    FrameRateLimit=150
    SwapInterval=0
    UseFragmentProgram=True
    UseVertexProgram=True
    TexDXT1ToDXT3=False
    DynamicTexIdRecycleLevel=100
    CacheStaticMaps=False
    UseTexPool=True
    UseTexIdPool=True
    UseSSE2=True
    UseSSE=True
    BufferTileQuads=True
    BufferClippedActorTris=True
    SinglePassDetail=False
    SinglePassFog=True
    ColorizeDetailTextures=False
    DetailClipping=False
    UseDetailAlpha=True
    DetailMax=3
    RefreshRate=75
    MaxTMUnits=0
    NoFiltering=False
    MaxAnisotropy=16
    Use565Textures=False
    Use16BitTextures=False
    UseS3TC=False
    UseAlphaPalette=True
    UseTrilinear=True
    UsePrecache=False
    UsePalette=True
    UseMultiTexture=True
    MaxLogTextureSize=8
    MinLogTextureSize=0
    MaxLogVOverU=8
    MaxLogUOverV=8
    OneXBlending=False
    GammaCorrectScreenshots=False
    GammaOffsetBlue=0.000000
    GammaOffsetGreen=0.000000
    GammaOffsetRed=0.000000
    GammaOffset=0.000000
    LODBias=-1.000000
    DetailTextures=True
    DescFlags=0
    Description=ATI Radeon HD 4800 Series
    HighDetailActors=True
    Coronas=True
    ShinySurfaces=True
    VolumetricLighting=True
     
    Last edited: Jul 2, 2012

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