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how can you make a mving sheet that kills you?

Discussion in 'Level Editing - Advanced' started by xterminator, Feb 13, 2006.

  1. xterminator

    xterminator New Member

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    well i want to make a laser textured moving sheet to kill me. how do i do that? i don't seem to figure out anything.

    btw its for unrealed 2.0
     
  2. Nimbostratus

    Nimbostratus New Member

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    Use an attach mover. Attach a couple triggers to it (with the special event thing that damages players) with whatever amount of damage you want to cause. Use insane numbers for instant death.
     
  3. Twrecks

    Twrecks Spectacularly Lucky

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    if you make the sides of the box with a transparent texture (cept where the beams are, duh) you could texture the mover rather than using a sheet.
    If this is for Ut99, you could possibly make an X out of 2 sheets, deintersect them after texturing, move the red builder brush to the side and "add mover".
    If this is for 2k3-4 add the resulting brush then convert to mesh, select the mesh after adding it to your Mylevel package and add it back in as a mover.
    G'luck
     
  4. xterminator

    xterminator New Member

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    thakns you guys!;)
     
  5. xterminator

    xterminator New Member

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    didnt work. can somebody explain that to me step by step?
     
  6. xterminator

    xterminator New Member

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    anyone helping me?
     
  7. xterminator

    xterminator New Member

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    i see no one's helping me :((

    pls someone explain it to me morer detailed pls!
     
  8. Rob

    Rob Hole in one!

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    Trigger (the one that will activate the mover):
    EVENTS-Event=1
    TRIGGER-ReTriggerDelay=as much as you want

    Mover:
    EVENTS-Tag=1
    OBJECT-InitialState=TriggerOpenTimed

    Triggers (attached to the mover):
    EVENTS-Event=2
    MOVEMENT-AttachTag=1

    SpecialEvent:
    EVENTS-Tag=2
    OBJECT-InitialState=KillInstigator or DamageInstigator
    SPECIALEVENT-Damage=as much as you want (if you chose DamageInstigator)
     
  9. xterminator

    xterminator New Member

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    thank you rob now it worked (finally);)
     

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