horizontal mover shakiness

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hmm, a run of mover issues ...

Well i've got some movers that move long distances horizontally (Quake style) and i just checked them out in a LAN game and now i see that when i view the server's game's player from the client player when they're both on the mover and it's moving the server players shakes all over the place, like it's position is constantly getting set slightly differently, even though the player is not being told to move at all. This goes away as soon as the mover stops.

While it's at it's worst, the client can even get right up on the server player and cause it to move back, something you can ordinarily never do, and these quirks also go away once the mover's at rest again.

I looked the the few other custom maps i could think of with horizontal movers and they do the same thing. I looked at the tall elevator in DM-Conveyor and i can see it doing slightly there, but the trip is so short it never gets very noticeable, and the z-axis motion seems to be handled better than horizontal motion.

Does anybody know of a way to "fix" this, preferrably in the mover code? Is there some sort of workaround or rewrite ?

Can anybody think of a map, stock or custom, with horizontal movers that show players smoothly in netplay?
 
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Techno JF

He Who Has Powerful Words
I believe it's just a rendering problem. The movers behave properly, but just doesn't look like they do. I've seen this problem many times myself and always dismissed it as server problem.

It's just one of those annoying mapper's bugs, like being able to see through walls if you're looking through a water zone portal.