HOM in warpZone

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im getting a sick-ass HOM effect in a warpZone portal... both oprtal openings are 96 units cubed and the sheet brushes are lined up exactly... i had them overlapping so i fixed that and that didnt work... what may i ne doing wrong???

ive used warpZones before and haven't encountered this problem (except when i made the portals different sizes... then i got nasty upside down effects)

UGH :Poop:
 

StoneViper

you can call me Mike
Nov 3, 2001
1,907
0
0
43
N43° 03' 16" :::: W77° 36' 03"
try rotating that portal sheet brush 180deg. honestly sometimes this works. also make sure they are facing the right way. in network play if they aren't facing facing each other you will be rotated automatically ingame. (not sure how to explain it better)
 
Some notes on warpzones based on by own experience:

1. Always make the sheet a square with nice dimensions.
2. Make the box with the warpzoneinfo in it a perfect cube, and make both of the connecting boxes the same size.
3. You will often have to do random things like rotating sheets, cubes and aligning textures to get them to work.
4. Warpzones work best when they face eachother, ie, try to have you facing the same direction when you come out, and you can even set the warpzoneinfos to bdirectional and point them towards eachother.
 
also: how does the world around them affect the zones? as far as solidity in geometry, the zones surrounding them, etc.. also how big must they be to function. (i just want the visiblity effect.. the player wont actually be passing thru these zones.)
 

StoneViper

you can call me Mike
Nov 3, 2001
1,907
0
0
43
N43° 03' 16" :::: W77° 36' 03"
Originally posted by RigorMortis
also: how does the world around them affect the zones? as far as solidity in geometry, the zones surrounding them, etc.. also how big must they be to function. (i just want the visiblity effect.. the player wont actually be passing thru these zones.)

I read they have to be like 80 or so units deep for bots to use them correctly. i've disobeyed this many times and the bots still do fine though. when you use the sheet brush, rotate the brush as little as possible. Use the axis -> AX-Yaxis, (or the Xaxis). lastly, delete the old troubling brush, and remake it using this technique.

Also, if the geomety is a little complex (in a certain way), the warpzones don't behave properly. The geometry should be quite simple just outside each warpzone portal.
 

Laff

avatarless
Mar 12, 2000
86
0
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rockets disappear a certain distance from where fired, the only one that i THINK doesn't disappear is a redeemer warhead...
 

cdeaconu

waiting for the worms
Jul 13, 2001
127
0
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38
not far enough
www.geocities.com
Originally posted by RigorMortis
having no luck... :( help...

Did u scale anything???

Did u rotate anything???

Did u vertex edit anything???

Try deleting it and remaking it

Try moving it a little to the left or right (or up or down)

How many zones do you have total???

I dunno if any of those help, but u can try