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UE2 - UT2kX Holes in my geometry ruin half of my maps!

Discussion in 'Mapping' started by YRU>IM, Jun 15, 2010.

  1. YRU>IM

    YRU>IM New Member

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    ive got a serious problem, sometimes places appear in my map, where at a specific angle textures disappear and i see HOM. it often happens when i use revolved shapes from my 2d editor. once these spots appear they seem to spread through the entire map and if i redo the bsp, even simple cubes ed., these spots reappear.
    is there a way i can fix my maps? or at least w way to use 2d ed while avoiding this problem?
    if you want to help thanks allot!
     
  2. Wormbo

    Wormbo Administrator Staff Member

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    Always make sure your brushes' vertices are on the grid. This is especially important for sphere, cylinder and cone builders and for revolved 2D editor brushes, because those will be off-grid by default. If that isn't possible, consider converting the brush to a static mesh instead.
     
    Last edited: Jun 15, 2010
  3. YRU>IM

    YRU>IM New Member

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    thanks man, now i can work on solving my problems
     

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