1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Hold It Down UT2003 Gametype

Discussion in 'News & Articles' started by QAPete, Nov 28, 2003.

  1. QAPete

    QAPete Chief Muckety Muck

    Aug 17, 1999
    Likes Received:
    Jeffrey Bakker mailed in to let you know that his new 'Hold It Down' gametype for UT2003 has been released. Hold It Down is sort of a combination of DM, CTF and the old UT Domination gametypes, but is a non-team game.

    The game starts off like a DeathMatch and uses DM maps, but once first blood is spilled, a flag is introduced into the game, in the killer's hands. The flag holder will regenerate 5 health and 3 adrenaline per second, as well as Unlimited Double Damage for as long as he/she can hold the flag. The flag holder will score one point for every 2 seconds that the flag is held for. There is a radar on the HUD which shows the position of the flag. Players will receive 5 points for killing the flag holder.

    The objective of the game is to get the flag, and most of all, hold it for as long as you can!! Everyone will be after you, even all the bots, as the AI was reprogrammed. Hence the name "Hold it Down". I've also redone the HUD.

    You can check out some screenshots, then head on over to download the mod.
  2. MachDelta

    MachDelta Haphazard Nobody

    Apr 29, 2001
    Likes Received:
    Y'know, we used to play this as kids with a football. Except we called it "Cream the Carrier" :lol:
    I remember at least a couple pairs of glasses being busted over this one. :D

Share This Page