1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Historical Question

Discussion in 'Unreal Tournament 3' started by EggSuckingLeech, Jan 12, 2009.

  1. EggSuckingLeech

    EggSuckingLeech New Member

    Joined:
    Jul 27, 2004
    Messages:
    58
    Likes Received:
    0
    I have a couple historical questions (related to the notion of a "UT3 Expansion"):

    1) How much time was there between the release of UT2K3 and 2K4? (I personally skipped 2k3 because my machine couldn't handle it)?

    2) Was the online presence with 2K3 as dire as UT3's online presence is now?

    3) What kind of changes actually happened between the two? I know of the boost-dodge removal and the toning down of weapon switch speed. But that's all I know of. While I once thought that the more grounded movement was a good thing, in retrospect I am saddened with the lack of "fun factor" in UT3's movement. Just not as much fun for me so a change in this area (while a religious topic I know) would be really welcome by me.

    I'm trying to see if there is any history illustrating that the franchise can be saved or not. Thanks.
     
  2. Dark Pulse

    Dark Pulse Dolla, Dolla. Holla, Holla.

    Joined:
    Sep 12, 2004
    Messages:
    6,186
    Likes Received:
    0
    1) About 18 months. 2k3 was released on September 30th 2002, 2k4 was released March 15th, 2004.

    2) It was probably very slightly higher, but both games followed a very similar curve - initial support, frustration with the changes, and abandonment by the old guard. In 2k3's case, many people simply went back to the original UT; in UT3's case, people have either gone back to 2k4 or moved on to COD4/TF2/L4D/etc.

    3) Most of the stuff was things like netcode tweaks to handle higher player counts and vehicles, weapon rebalancing attempts, and the obvious stuff - new game modes, new UI, new HUD, etc. They fixed some bugs that were still left in 2k3, in 2k4.
     
  3. hal

    hal Dictator Staff Member

    Joined:
    Nov 24, 1998
    Messages:
    21,397
    Likes Received:
    13
    UT bolstered the tiny Unreal community
    UT2004 bolstered the tiny UT2003 community
     
  4. Sys-X

    Sys-X Commercialized Killer !!!

    Joined:
    Mar 22, 2006
    Messages:
    87
    Likes Received:
    0
    UT4 will bolster the even smaller UT3 community :(
    Hope it will bring players back from previous ut tho ^^
     
  5. Defeat

    Defeat GET EM WITH THE BACKSMACK WOOOOO

    Joined:
    Apr 2, 2005
    Messages:
    2,931
    Likes Received:
    0
    D: Sup Egg, I haven't seen you in forever.
     
  6. shoptroll

    shoptroll New Member

    Joined:
    Jan 21, 2004
    Messages:
    2,225
    Likes Received:
    0
    Changed the underlying physics middleware (used by ragdolls, vehicles and particles(?)) too.
     
  7. Defeat

    Defeat GET EM WITH THE BACKSMACK WOOOOO

    Joined:
    Apr 2, 2005
    Messages:
    2,931
    Likes Received:
    0
    What was the deal that was offered for current owners of 2k3 when buying 2k4 in terms of money off? Maybe they will do this for the expansion.
     
  8. Lopar-XL

    Lopar-XL Currently trying to mend my mind, etc.

    Joined:
    Jul 8, 2005
    Messages:
    201
    Likes Received:
    0

    There was a discount coupon ($10 in the U.S. versions) for those who purchased UT2K3. UT2K4 also supported voice packs for players and bots in the menu screens this time around, like in UT. Booyah!
     
  9. EggSuckingLeech

    EggSuckingLeech New Member

    Joined:
    Jul 27, 2004
    Messages:
    58
    Likes Received:
    0
    Defeat - hope all is going well for you :)

    Ya - I know that. My question however is more about the EXTENT to which how much bolstering was needed. I'm wondering if the "tiny communities" were on par in size. Or is UT3's tiny community by far the "tiniest" :)
     
  10. hal

    hal Dictator Staff Member

    Joined:
    Nov 24, 1998
    Messages:
    21,397
    Likes Received:
    13
    The Unreal community was quite tiny by the time UT rolled around. There were maybe a handful of RealCTF, Infiltration, and DM servers. UT2003 was probably on par with the one now, though UT was still a more recent game (than it is today) and thus people just went back to playing it until UT2004 was released.

    So - Unreal community -> smaller than UT3
    UT2003 community -> probably on par with UT3
     
  11. T2A`

    T2A` I'm dead.

    Joined:
    Jan 10, 2004
    Messages:
    8,763
    Likes Received:
    0
    The sad thing is the netcode has only been getting worse with age. Since UT2003 the netcode quality and feel has been on a fairly steady decline. UT2003's was the most solid and accurate (though compared to other games it still wasn't good); in UT2004 they started fudging things in order to make bandwidth room for vehakals. I don't know what they did with UT3's but it's clearly the worst.

    I can only hope they revamp the netcode for the expansion, because terrible netcode can make a good game not fun to play. D:
     
  12. Kazimira

    Kazimira Necris Fan

    Joined:
    Dec 13, 2008
    Messages:
    664
    Likes Received:
    0
    The netcode for UT2K4 keeps getting me stuck to the ground for a few seconds every so often its odd...
     
  13. shoptroll

    shoptroll New Member

    Joined:
    Jan 21, 2004
    Messages:
    2,225
    Likes Received:
    0
    You do know that retail Unreal had probably the worst netcode (especially when you realize that Tribes came out right around the same time) out of any FPS ever made. Half (overexaggeration here) the reason UT was made in the first place was so they could revamp the netcode and provide a solid online experience.
     
  14. Dark Pulse

    Dark Pulse Dolla, Dolla. Holla, Holla.

    Joined:
    Sep 12, 2004
    Messages:
    6,186
    Likes Received:
    0
    Karma was still used for physics. They just tuned it so it was a bit less ridiculous compared to 2k3, but it was still very much Karma.
     
  15. Defeat

    Defeat GET EM WITH THE BACKSMACK WOOOOO

    Joined:
    Apr 2, 2005
    Messages:
    2,931
    Likes Received:
    0
    That's probably from the server, your connection to the server, or your home connection being bad.
     
  16. dc

    dc

    Joined:
    Aug 17, 2005
    Messages:
    1,117
    Likes Received:
    0
    they removed conservation of momentum from 2k3->2k4

    for example in 2k3 on campgrounds you could hit the jumppad by the pillars and dodge off the wall as you were going up and land in the doorway to the rox

    if you tried that in 2k4 you just kind of fell

    i still miss boost dodging
     
  17. Kazimira

    Kazimira Necris Fan

    Joined:
    Dec 13, 2008
    Messages:
    664
    Likes Received:
    0
    My connection sucks but even UT3 dosent get me stuck on the spot. UT2K4 makes my bad connection very obvious. Even UT dsoent do that with me. I can move around and see skateing players but I dont feel like i'm mired in mud.
     
  18. NeoNite

    NeoNite Eternal sunshine

    Joined:
    Dec 10, 2000
    Messages:
    19,266
    Likes Received:
    106
    Skating players? Isn't that related to playing on a server which has the hi-res textures installed?
     
  19. Kazimira

    Kazimira Necris Fan

    Joined:
    Dec 13, 2008
    Messages:
    664
    Likes Received:
    0
    Yup but if your connectiosn bad for a second or so animations freeze and players appear to skate the same way.
     
  20. NeoNite

    NeoNite Eternal sunshine

    Joined:
    Dec 10, 2000
    Messages:
    19,266
    Likes Received:
    106
    Yep, and I also love it when this happens: Connection time out, or server hiccup. You disconnect, reconnect shortly after and you can see yourself running against the wall...
    (If you're quick, it's good screenshot material)
     

Share This Page