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High-res Compressed Textures

Discussion in 'Original Unreal Tournament' started by Grain1, May 4, 2000.

  1. Grain1

    Grain1 New Member

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    How do I use the High-res Compressed Textures
    on the second cd in D3D or Opengl.I am able to use them with my savage4 card using S3MeTal. I also have a geforce and I have read that the 513 or 516 drivers support Compressed Textures but i cant seem to get them to work with High-res Textures .If anyone has any ideas I would greatly appreciate it.

    ------------------
     
  2. VaShooter

    VaShooter The Ol`e man is back

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    I have only heard of metal being able to be used with a Geforce in QIII and that was with a reg`s hack. Havent read or heard of anyone being able to use metal in Ut (with a geforce).
    Sorry

    [​IMG]
    He Shoots..He Scores..He gets shot in the back.
    new ingame name VaShooter{PuF}
     
  3. XxBonesxX

    XxBonesxX banned

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    I have a SR9 Video card that uses the compression, but is laggy and slow but looks damn good!

    [​IMG]
    I've got your number!!
    Super(ST)Trooper copyright 1999
    Jenny needs a vacation!
     
  4. Haades`FW

    Haades`FW Guest

    Like it has been said in a post not long ago, the compressed textures works only in S3MeTaL, so you can't play them in D3D or opengl with your geforce.. maybe there'll be an update to this soon.. who know!


    Haades
     

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