I host a UT2003 BR Server for my Clan. This Server is Pass protected and only for training or wars.
The Standard Setting is with bots. So I have found out, when no player is connected to the UT2003 Server, he needs many CPU Ressources 30% - 50% when mapvote is enabled. Normaly the Game goes in a Standby mode or something I think but with mapvote enable it's not function.
Am I the only one that has seen this high cpu load when a mapvote enabled server with bots is used? Has anyone a solution for this?
It is a UT2003 Server with Mapvote 4.00 b11
The Standard Setting is with bots. So I have found out, when no player is connected to the UT2003 Server, he needs many CPU Ressources 30% - 50% when mapvote is enabled. Normaly the Game goes in a Standby mode or something I think but with mapvote enable it's not function.
Am I the only one that has seen this high cpu load when a mapvote enabled server with bots is used? Has anyone a solution for this?
It is a UT2003 Server with Mapvote 4.00 b11