Hi. Cause this is my first thread on this forum, I want you to be very relaxed against me
Neh, kidding here.
Anyway, I discoverred this last time. Maybe it's already old news but well...
Probally you'll know the creations of Hide and his original mutators in it.
I guess you do.
But a few details of Hide's mutators will change if you use the official "vampire" mutator and also the "species statics" mutator
For example: When you're using Tyrant with both mutators, he'll still run that fast etc.
But the critical shot with 20 adrealine won't jump in.
An other example: Abyss won't fly anymore and wouldn't make grafity holes.
Last example: Popo will die, if you shoot a Redeemer blast at him. But he'll still swim and run that fast.
I tryed this with and without the mutator combi's and both has their own result.
I don't ment this to Hide as a bug, but to the others which are confused
I kinda like this, cause you can still edit the mutators a bit.
And that what is told is that...
Neh, kidding here.
Anyway, I discoverred this last time. Maybe it's already old news but well...
Probally you'll know the creations of Hide and his original mutators in it.
I guess you do.
But a few details of Hide's mutators will change if you use the official "vampire" mutator and also the "species statics" mutator
For example: When you're using Tyrant with both mutators, he'll still run that fast etc.
But the critical shot with 20 adrealine won't jump in.
An other example: Abyss won't fly anymore and wouldn't make grafity holes.
Last example: Popo will die, if you shoot a Redeemer blast at him. But he'll still swim and run that fast.
I tryed this with and without the mutator combi's and both has their own result.
I don't ment this to Hide as a bug, but to the others which are confused
I kinda like this, cause you can still edit the mutators a bit.
And that what is told is that...