Hide's Mutators change when using the 'Vampire'' mutator

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MadCat

Prehistoric Power
Hi. Cause this is my first thread on this forum, I want you to be very relaxed against me :D
Neh, kidding here.


Anyway, I discoverred this last time. Maybe it's already old news but well...
Probally you'll know the creations of Hide and his original mutators in it.
I guess you do.
But a few details of Hide's mutators will change if you use the official "vampire" mutator and also the "species statics" mutator

For example: When you're using Tyrant with both mutators, he'll still run that fast etc.
But the critical shot with 20 adrealine won't jump in.
An other example: Abyss won't fly anymore and wouldn't make grafity holes.
Last example: Popo will die, if you shoot a Redeemer blast at him. But he'll still swim and run that fast.

I tryed this with and without the mutator combi's and both has their own result.

I don't ment this to Hide as a bug, but to the others which are confused ;)
I kinda like this, cause you can still edit the mutators a bit.

And that what is told is that...
 

MadCat

Prehistoric Power
Gosh! I made those bloody mistakes all the time :D
Thanks for moving it SaD :tup:

And yes, the combination of those mutators will have it's own results.
For so far I only know that the Vampire will change stuff. But there could be more.
But after all I'm not so upset of it. I'm glad they work ;)
 
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