just to let people know...
DA2-Classic-Egypt
Ive added a new feature:
There is now an "outside" to the egyption base. The first objective is to stop the attackers comming from the dunes and reaching the walls of the egyption base. Then the doors will open and its pretty much the same from there.
Also using the new DA2 objectives, ive split the temple into 4 objectives. So at the start you will spawn in the mini village/town area until you lose that, then spawn at the long corridor, then eventually you will spawn at the big pyramid steps.
Same thing will be done for DDAY... you will start in the trenches, and lose each trench line as the attackers get to them until you spawn at the base.
same thing will happen for DA2-Classic-Canyon.
Also btw, each time you lose an objective and you spawn further back, the attackers spawn further forward...
lets hope mechs can build mguns in beta1! otherwise we will be a steamin' pile of pixels! hah!