These are things I want to know more about:
Has there been any thought into your custom starting menu and .ini file (so we can change and set specific controls for UnWheel without losing some UT2003 keybindings)
Has there been any thought put into custom level music, or at least SOME level music. The maps that came with beta 1 (city track for example) all use menu music, which is a sign of not having bothered to use at least a stock music track. I always put one in because the menu theme is bad enough as it is.
Has there been any thought put into A.I. in this mod? There just aren't the servers to play on y'see. And A.I. would be great I suggest kidnapping someone and locking them in a dark room and forcing them to code it for us... or we could just hire an A.I. Coder, just advertise on the front page for an A.I. coder, and you don't have to do anything.
Also.. Any chance of an extra gametype, you see I was thinking, it wouldn't take long to code too, but an endurance race gametype, of course it would be better with a petrol counter and an oil counter and tyre conditions, but to start with all you need to do is add a field in the level properties of each level, say: endurancelaps= and they set how many laps it is, with short races like city track something like 20 would be a good idea, but for longer maps like your upcoming one or mine something like 12 would be better.
Also, to go with that, later when (or more likely if) petrol, oil and tyre conditions counters come into the game we can implement pit stop areas or our maps and it would add a certain element of strategy to the game, go for the fast but small tank capacity? go for the tires that last longer but slow you down? etc. And it would take different times to repair different things, like wheels 10% damage a sec, oil, 30% filling a sec, petrol, 15% filling a sec, and it adds up, this'll teach players to use the road wiely and not crash into everything.
Anyway, consider the ideas at least and tell me what you think.
Has there been any thought into your custom starting menu and .ini file (so we can change and set specific controls for UnWheel without losing some UT2003 keybindings)
Has there been any thought put into custom level music, or at least SOME level music. The maps that came with beta 1 (city track for example) all use menu music, which is a sign of not having bothered to use at least a stock music track. I always put one in because the menu theme is bad enough as it is.
Has there been any thought put into A.I. in this mod? There just aren't the servers to play on y'see. And A.I. would be great I suggest kidnapping someone and locking them in a dark room and forcing them to code it for us... or we could just hire an A.I. Coder, just advertise on the front page for an A.I. coder, and you don't have to do anything.
Also.. Any chance of an extra gametype, you see I was thinking, it wouldn't take long to code too, but an endurance race gametype, of course it would be better with a petrol counter and an oil counter and tyre conditions, but to start with all you need to do is add a field in the level properties of each level, say: endurancelaps= and they set how many laps it is, with short races like city track something like 20 would be a good idea, but for longer maps like your upcoming one or mine something like 12 would be better.
Also, to go with that, later when (or more likely if) petrol, oil and tyre conditions counters come into the game we can implement pit stop areas or our maps and it would add a certain element of strategy to the game, go for the fast but small tank capacity? go for the tires that last longer but slow you down? etc. And it would take different times to repair different things, like wheels 10% damage a sec, oil, 30% filling a sec, petrol, 15% filling a sec, and it adds up, this'll teach players to use the road wiely and not crash into everything.
Anyway, consider the ideas at least and tell me what you think.