I just don't get it I guess...
I have a weapon grouping. what I don't understand is this: the weapon grouping is simply getweapon blah | getweapon boo | getweapon whatever
and it hits the last one first, then cycles as you keep repeating keystrokes provided you have the weapons.
so this seems kind of boolean to me.
why do weapon groups work like that, and other binds like Jump | Fire actually just executes both commands simultaneously? I'm confused because I want to set a key to switch back and forth between high FOV/high mouse sensitivity for close range fights and default FOV/low mouse sensitivty for longer range tracehitting. the only way I can see to make this work is:
Set Engine.PlayerPawn MouseSensitivity 3.75 | FOV 90 | OnRelease Set Engine.PlayerPawn MouseSensitivity 4.5 | OnRelease FOV 100
(i'm on a mac, mouse sens is different than windows btw) but I DON'T want it to be onrelease, I want a toggle. If I just take out the onrelease though... what will this do (i can test that of course) but more importantly WHY will it do that given the other two examples of the "|" connector treating a bind combo differently from weapon cycling to simultaneous execution?
thanks for the input, whoever can clear this up for me.
I have a weapon grouping. what I don't understand is this: the weapon grouping is simply getweapon blah | getweapon boo | getweapon whatever
and it hits the last one first, then cycles as you keep repeating keystrokes provided you have the weapons.
so this seems kind of boolean to me.
why do weapon groups work like that, and other binds like Jump | Fire actually just executes both commands simultaneously? I'm confused because I want to set a key to switch back and forth between high FOV/high mouse sensitivity for close range fights and default FOV/low mouse sensitivty for longer range tracehitting. the only way I can see to make this work is:
Set Engine.PlayerPawn MouseSensitivity 3.75 | FOV 90 | OnRelease Set Engine.PlayerPawn MouseSensitivity 4.5 | OnRelease FOV 100
(i'm on a mac, mouse sens is different than windows btw) but I DON'T want it to be onrelease, I want a toggle. If I just take out the onrelease though... what will this do (i can test that of course) but more importantly WHY will it do that given the other two examples of the "|" connector treating a bind combo differently from weapon cycling to simultaneous execution?
thanks for the input, whoever can clear this up for me.