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UE3 - UDK Hephaesus Softworks Now Recruiting

Discussion in 'Recruitment' started by Hephaesus, Aug 31, 2013.

  1. Hephaesus

    Hephaesus New Member

    Joined:
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    INTRODUCTION
    Hello and thank you for taking your time to take a look at my post. I am looking for someone who is interested to join
    Hephaesus Softworks. I am looking for someone who wants to join the team for a long term. We are looking for someone who can work
    10 hours a week. Every team members will have freedom. For example, if you're a Programmer and interested to join the team, you can create any gamemode you want. I am not restricting members to design their own assets for the game.

    ABOUT THE PROJECT
    Operation 2000 is a sci-fi First Person Shooter multiplayer game that took place in the 24th century. The game maps are large and it includes various types of vehicles scatred around the map. The game will have different types of gamemodes. Examples are Team Deathmatch, Defender, Conquer, etc. The game will be focused on fast paced. Players will be given a variety types of weapons. These weapons have different specialities. Players have to choose the right weapons. If they are more on fast paced, then the SMG is the best option for them. Players can player online multiplayer with the world, or play instant action with bots with the same feature as Multiplayer

    There will be a variety of weapons in the game. And currently, I planned to have 11 Weapons. But after the game development is going well, I am planning to add more guns to the game.



    Weapons
    These are the weapons that I planned to implement in the game

    PKM - 101 (Sub Machine Gun)
    Fire Rate = Medium
    Recoil = Slow
    Damage = Medium
    Range = Close to Medium Range
    Ammo Count = 25/200

    MSMG (Sub Machine Gun)
    Range = Close Range
    Fire Rate = Very High
    Damage = Medium
    Recoil = Very High
    Ammo = 50/150

    Razor 23 ( Sub Machine Gun)
    Fire Rate = High
    Range = Medium
    Damage = Low
    Recoil = Low
    Ammo = 20/160

    LLAS 24 (Assault Rifle)
    Fire Rate = Medium
    Recoil = Slow
    Damage = Medium
    Range = Medium - Far
    Ammo = 30/240

    Razor 24 (Assault Rifle)
    Fire Rate = High
    Recoil = Medium
    Damage = Medium
    Range = Far
    Ammo = 20/160

    Linksys 22 (Semi Automatic Assault RIfle)
    Fire Rate = Medium
    Recoil = Slow
    Damage = High
    Ramge = High
    Ammo = 8/64

    Pindax SS10 (Pump Shotgun)
    Fire Rate = Slow
    Recoil = High
    Damage = Very High
    Range = Close Quarters
    Ammo = 6/48

    Visceral 24 (Sniper Rifle)
    Fire Rate = Medium
    Recoil = High
    Damage = Very High
    Range = Very High
    Ammo = 4/32

    SECONDARY WEAPONS


    Hephaesus Bow (Crossbow)
    Fire Rate = Slow
    Recoil = Slow
    Range = High
    Damage = Very High
    Ammo = 2/16



    Hephaesus Launcher (Rocket Launcher)
    Fire Rate = Slow
    Blast Radius = High
    Recoil = High
    Damage = Very High
    Ammo = 2/0


    Hephaesus Launcher V2 (Molotov Launcher)
    Fire Rate = Slow
    Blast Radius = High
    Recoil = Medium
    Damage = High
    Ammo = 1/16


    GAMEMODES
    Team Deathmatch = Simple team deathmatch with 32 players as max players, 16 players per team

    Defenders = 2 teams are pitched in a map. Team A has the objective to prevent team B to kill all soldiers in team A. Team A will have 24 players, while B will have 8. Players in team A are unable to spawn. While team B has the abillity to spawn. for team A to win the match, they need to defend themselves in 6 minutes time. While team B has to eliminate team A before the time is up.

    Conquer = 2 teams are pitched on a big map with 4 areas. Each team is supposed to capture all 4 areas. Vehicles are enabled, and respawning is also enabled. Time limit is 15 minutes. 1 Area will need to take 10 seconds to conquer. there are some situations when a player cannot conquer an area. For example, players from team A is trying to capture area 1. Player from team B is also in the capture radius. then team A isnt able to conquer the area. to conquer an area, a player can just stand in the area radius





    CURRENTLY NEEDED
    - Programmers
    - 3D Character/Environment Artists
    - Texture Artist
    - Graphics Designer
    - Sound Designer
    - Concept Artist/Illustrator
    - Level Designer

    Please apply the job by emailing me on hephaesusworks@yahoo.co.id


    Engine = Unreal Engine 3
     
  2. Wormbo

    Wormbo Administrator Staff Member

    Joined:
    Jun 4, 2001
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    Try making it sound less like you are just the "ideas guy". What's your part in this project?
     
  3. Hephaesus

    Hephaesus New Member

    Joined:
    Aug 31, 2013
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    Hi,

    I am currently the Weapons 3D Artist on the project
     

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