Hem...hem... May I... ?

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

MadWoffen

Soon! ©
May 27, 2001
2,593
2
38
53
Belgium
www.bifff.net
It happened to someone very foolish and not knowing the map properly yet...(why are you looking at me ?) to run into enemy spawning point while carrying the CD. Due to the heat of the fight, he was a bit lost and when he saw the warning message, it was too late...

The problem was...he dropped the CD in an unrecoverable (is that english ?) spot because of the EAS sniper. Could it be possible that when the CD is dropped in a defender spawn zone, it gets back directly to his case ?



Also...I had lots of difficulties to connect yesterday, it seems the Master server was pinging the 4000 UT servers and that lasted for ages. AlmostAlive had the same problems as others players. So it seems that is coming from the Master server or is it a small unnoticed bu...err I mean a tiny 6-footed creature that ruins programer's life ? :D


As for muties...I would like something that wpould force a loadout according to role and place. Example an Iraki defender would have an AK loadout, an US soldier would have choice between Minimi and M16 only, (with one player allowed a scope - or only one sniper class in both teams)...etc

Of course, to balance things (considering the sniper class option), Russians based armies should be allowed to use either the scoped Sig or the PSG (unless someone is already working on a Dragunov). ;)

I think this is feasible since I remember there was an "Hunt the Sniper" mutie that was developed some years ago (I had a small participation to this idea, providing suggestions).

This mutie consisted in providing a sniper team with one sniper (Rc50 or PSG) and one or 2 "henchmen" only allowed to use iron sights. The enemy team was iron sight only but I think one was allowed to have a scope on an AR.

If someone remembers that mutie and has a link to it, it might help. I think The Fur was heavily participating in that mutie.

Anyway, geat job INF team.

/me sends some Belgian beers to Sentry Studios. :)
 

Dr_Strangelove

http://www.jeremycox.com
Apr 1, 2000
416
0
0
US
www.jeremycox.com
1) The CD will be returned automatically if it is not touched in a specific amount of time (don't remember what it is). So, if you were to jump off a cliff, it would only be inaccessible for a little while.

2) I had the same problem too, but I just assumed it had to do with my 56k ;)
 

MadWoffen

Soon! ©
May 27, 2001
2,593
2
38
53
Belgium
www.bifff.net
The problem is this little time may be [gollum's voice]precioouusssss[/gollum's voice] altough this kind of event should happen less and less often it could be annoying.

Since I'm at it and that I played a bit more, there is someting that disturb me a bit in the scoring system: it gives no values to partially completed objectives, I think it would be great, on multiple objective maps, that these partially completed objectives makes the difference between ties. I see some difficulties here but it's only a suggestion. ;)

The other thing that may be disturbing in clan matches about the scoreboard (and giving an incentive for my suggestion): human pervertion.
Imagine the defender winning the first round, on the next round, as attacker, he just need to camp in his spawn point to win the match since his death ratio will probably be close to 0... I dunno if some discipline and penalities should be applied for official matches or if the scoreboard should be tweaked about it. :-/
 

Rostam

PSN: Rostam_
May 1, 2001
2,807
0
0
Leiden, Holland
madwoffen, they will always lose if they do that. Think about it...

edit
Here goes:
Defenders win, let's say one of them dies.
Now they have to attack and camp to not lose any lives. They lose the round, and the match because the defenders lost no lives opposed to 1 life.

If you ever want to lame, first you must fight. Which makes it pretty fair IMO.
 
Last edited: