Allow me to field the save game question.
I upgraded from out-of-the-box to 224v. Because Epic had been fixing bugs in the save game code (i.e. the program not remembering what you had when you started the map, so that "Restart <map>" emptied your inventory), the old saves were no longer compatible. However, after 224, the alterations were basically just netcode and rendering.
Although Unreal keeps a table of contents of your saved games which is emptied when you patch, later versions of Unreal will detect when saves not recorded in the table of contents are found in the saves folder.
Bottom line; from 224v upwards, I see no reason why patching should invalidate your saves.
Cool? /~unreal/ubb/html/smile.gif
Hellscrag, Unreal single player nut
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