Help !!!!

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[FU2]SpawnKiller

New Member
Sep 13, 2003
26
0
0
www.1ultimatesnipingzone.com
I am trying to add the invisiblity texture stuff to my SpawnProtection....

I am unable to get this exported can someone tell me how or send the following files to me please

#exec MESH IMPORT MESH=invis2M ANIVFILE=MODELS\invis_a.3D DATAFILE=MODELS\invis_d.3D X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=invis2M STRENGTH=0.5
#exec MESH ORIGIN MESH=invis2M X=0 Y=0 Z=0 YAW=0
#exec MESH SEQUENCE MESH=invis2M SEQ=All STARTFRAME=0 NUMFRAMES=1
//#exec OBJ LOAD FILE=..\Textures\belt_fx.utx PACKAGE=botpack.belt_fx
#exec TEXTURE IMPORT NAME=jinvis FILE=MODELS\invis2.pcx GROUP=Skins LODSET=2
#exec MESHMAP SCALE MESHMAP=invis2M X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=invis2M NUM=1 TEXTURE=jinvis

Thanks MUCH
 

Postal

I apear to have lost my pin.
Nov 14, 1999
1,388
0
0
WoD.BeyondUnreal.com
are you trying to use the texture of the UT2k3 invs? then there allready in the packages. you just need to make reference to them.
 

[FU2]SpawnKiller

New Member
Sep 13, 2003
26
0
0
www.1ultimatesnipingzone.com
I am trying to make the eavy spawn protect use invisiblity as the spawn color so that those who are protected are invisible. I have this kind of working but the timing on it sucks..... So I would like to rebuild it with my own inviso textures but since they are animated i cannot seem to extract them with unreal ed to save them and recreate them

any ideas how to do this???