I am creating a map in unreal 2 runtime demo and I am having an issue with seeing my static mesh in my test, It is in my library, and in my viewer while editing, bhidden is false and I'm importing a .ase file coming from 3ds max as an editable mesh. Thank you for any help you may provide.
P.S. shadow is cast where mesh is placed!!!
P.S. shadow is cast where mesh is placed!!!