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Help with ST DS9 The Fallen

Discussion in 'Games' started by xg125, Oct 7, 2012.

  1. xg125

    xg125 New Member

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    Hello

    I'm new to the unreal engine and I have bought Star Trek DS9 The Fallen, which runs on the unreal engine.

    I want to modify some textures contained in a .u file called PLYR.u without using UnrealEd, because some of the ActiveX controls for the tool are not compatible with Windows 7, therefore the program does not work.

    However, I have succeeded in viewing and extracting the textures as bitmaps using 'UT Package Tool' but I cannot recompile then using this software.

    Any help will be appreciated.

    p.s: I think this maybe the wrong part of the forum, so this thread can be moved if necessary.
     
  2. dr.flay

    dr.flay Dr.Flay™

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    You didn't state what version of Unreal or UEd you are using.
    It seems it uses Unreal 1.5. So the editor will be a v2 variation.

    You can only build texture-packs in UEd, so you need a plan-B.
    No idea why your UEd is using ActiveX. Maybe you just don't have MS common controls update installed.

    I often use the editor in UT2K4 to make my texture-packs for UT99. If you have 2K4 try it.
    Otherwise you can get Medor's repackaged UT99 or the Unreal Editor 2.1: Extended Standalone Edition (which work fine in Win7).
    http://my.opera.com/Unreal-Tournament/blog/editing-resources
    Other UT99 system files can be transplanted, so you can for example update the video and sound renderers.
    http://my.opera.com/Unreal-Tournament/blog/unreal-tournament
     
  3. xg125

    xg125 New Member

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    Basically the ActiveX control needed for UnrealEd is a file called threed32.ocx, which is not compatible with 64-bit Windows 7.

    I will try the repackaged UnrealEd 2.1, and if that fails I'll try UT 2004.

    Thanks very much for the help!
     
  4. bainbryanp

    bainbryanp New Member

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    I will try the repackaged UnrealEd 2.1
     
  5. xg125

    xg125 New Member

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    Hello

    I'm now having a problem where UnrealEd is not loading the package in the browser.

    With UnrealEd 2.1 I get a blank browser tree, and with UT2004 I get this message:

    Build UT2004_Build_[2005-11-23_16.22]

    OS: Windows NT 6.1 (Build: 7601)
    CPU: AuthenticAMD Unknown processor @ 2700 MHz with 4095MB RAM
    Video: AMD Radeon HD 6570 (1140)

    Bad expr token 3a

    History: SerializeExpr <- (3A) <- SerializeExpr <- (9A) <- SerializeExpr <- (07) <- UStruct::Serialize <- (Function PLYR.CIN_Player.PostBeginPlay) <- UFunction::Serialize <- LoadObject <- (Function PLYR.CIN_Player.PostBeginPlay 17642==17642/4302800 17610 64) <- ULinkerLoad::preload <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class PLYR.CIN_Player) <- UState::Serialize <- UClass::Serialize <- (Class PLYR.CIN_Player) <- LoadObject <- (Class PLYR.CIN_Player 17642==17642/4302800 10687 179) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Class <- UEditorEngine::Exec <- (CLASS LOAD FILE="C:\Program Files\DS9TheFallen\system\PLYR.u") <- UUnrealEdEngine::Exec <- WBrowserActor::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
     

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