I'm trying to make a mutator that slows down certain projectiles... like rockets. How would I do this? I've done a search, and all I came up with is using
Pawn(Other).GroundSpeed = Pawn(Other).class.default.GroundSpeed*x
But i don't think that'll work for rockets. Is there some way to do this? And would i just put it in the CheckReplacements function?
Any help would be greatly appreciated
--Koobze
Pawn(Other).GroundSpeed = Pawn(Other).class.default.GroundSpeed*x
But i don't think that'll work for rockets. Is there some way to do this? And would i just put it in the CheckReplacements function?
Any help would be greatly appreciated
--Koobze