Help with speed

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Koobze

New Member
Dec 18, 1999
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members.xoom.com
I'm trying to make a mutator that slows down certain projectiles... like rockets. How would I do this? I've done a search, and all I came up with is using
Pawn(Other).GroundSpeed = Pawn(Other).class.default.GroundSpeed*x
But i don't think that'll work for rockets. Is there some way to do this? And would i just put it in the CheckReplacements function?

Any help would be greatly appreciated

--Koobze
 

alien8

Run, you magnificent bastard.
Try the mutators forum over at ModCentral Unreal. There are more people there that would be able to help you out. The direct link to the forum is here.

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alien8
PlanetUnreal | ModCentral Unreal