Help with model compiling!!

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Cieprus

Mapper...In Progress
Feb 17, 2002
113
0
0
39
~America~
www.geocities.com
Hi, Can someone please help me with getting this model to compile..Its really simple right now, I just want to be able to summon it into UT...But it wont compile...Thanks alot, and I know this is alot to read, But its probally just a NSM (Newbies Stupid Mistake)
Directorys:
Orb/Textures/OrbPCX.pcx
Orb/Textures/OrbJPG.jpg
Orb/Models/OrbMesh.psk
Orb/Models/OrbCycle.psa
Orb/Classes/Orb.uc

Orb.uc
-------------------------------------------

//===============================================================================
// [Orb]
//===============================================================================

class Orb extends Decoration;
#exec MESH MODELIMPORT MESH=OrbMesh MODELFILE=Models\OrbMesh.psk LODSTYLE=10
#exec MESH ORIGIN MESH=OrbMesh X=0 Y=0 Z=0 YAW=0 PITCH=0 ROLL=64
#exec ANIM IMPORT ANIM=OrbAnim ANIMFILE=Models\OrbCycle.psa COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
#exec MESHMAP SCALE MESHMAP=OrbMesh X=1.0 Y=1.0 Z=1.0
#exec MESH DEFAULTANIM MESH=OrbMesh ANIM=OrbAnim

// Digest and compress the animation data. Must come after the sequence declarations.
// 'VERBOSE' gives more debugging info in UCC.log
#exec ANIM DIGEST ANIM=OrbAnim USERAWINFO VERBOSE

#EXEC TEXTURE IMPORT NAME=OrbPCX FILE=Textures\OrbPCX.pcx
#EXEC MESHMAP SETTEXTURE MESHMAP=OrbMesh NUM=0 TEXTURE=OrbPCX

// Original material [0] is [initialShadingGroup] SkinIndex: 0 Bitmap: Path:


defaultproperties
{
Mesh=OrbMesh
DrawType=DT_Mesh
bStatic=False
}

UCC Log File
-------------------------------------------

Log: Log file open, 03/10/02 15:08:13
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line: make
Init: Base directory: F:\Games\Unreal Tournament\System\
Init: Character set: Unicode
Log: Bound to Core.dll
Init: Object subsystem initialized
Init: Computer: COMPUTER
Init: User: MattYP
Init: Memory total: Phys=261616K Pagef=752580K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=598.815483 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX 3DNow!
Log: Bound to Editor.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Log: Executing Class Editor.MakeCommandlet
Init: Unreal engine initialized
Heading: --------------------Core--------------------
Heading: --------------------Engine--------------------
Heading: --------------------Editor--------------------
Heading: --------------------UWindow--------------------
Heading: --------------------Fire--------------------
Log: Bound to Fire.dll
Heading: --------------------IpDrv--------------------
Log: Bound to IpDrv.dll
Heading: --------------------UWeb--------------------
Log: Bound to UWeb.dll
Heading: --------------------UBrowser--------------------
Heading: --------------------UnrealShare--------------------
Heading: --------------------UnrealI--------------------
Heading: --------------------UMenu--------------------
Heading: --------------------IpServer--------------------
Heading: --------------------Botpack--------------------
Heading: --------------------UTServerAdmin--------------------
Heading: --------------------UTMenu--------------------
Heading: --------------------UTBrowser--------------------
Heading: --------------------Orb--------------------
Warning: Failed to load 'Orb.u': Can't find file 'Orb.u'
Warning: Failed loading package: Can't find file 'Orb.u'

Log: Analyzing...
Log: FactoryCreateText: Class with ClassFactoryUC (0 1 ..\Orb\Classes\Orb.uc)
Log: Imported: Class Orb.Orb
Log: Parsing Orb
Log: Importing skin OrbMesh
Log: * Skeletal skin VPoints: 382
Log: * Skeletal skin VVertices: 401
Log: * Skeletal skin VTriangles: 400
Log: * Skeletal skin VMaterials: 1
Log: * Skeletal skin VBones: 1
Log: * Skeletal skin VRawBoneInfluences: 382
Log: Skeletal mesh processing. LODStyle: 10
Log: Sorting raw influences by bone index
Log: Bones digested - 1
Log: Converting quaternions
Log: BoundingBox (skeletal) (-143.333374,-924.895081,-663.333374)-(143.333359,924.895081,663.333435) BoundingSphere (-0.000011,0.000000,0.000046) 462.910004
Log: * Total materials: 1
Log: * Skeletal skin Points: 382 size 12
Log: * Skeletal skin Wedges: 412 size 4
Log: * Skeletal skin Triangles: 400 size 8
Log: * Skeletal skin Skeleton: 1 size 64
Log: * Skeletal skin Materials: 1 size 8
Log: * Skeletal skin BoneWeights: 382 size 4
Log: * Skeletal skin BoneIndices: 1 size 8
Log: Importing animation OrbAnim
Log: New animation OrbAnim has 1 imported sequences.
Log: Skeletal animation digest: raw animation key memory: 5792 Bytes.
Log: ## Digesting 1 movements for animation OrbAnim
Log: Digesting motion [OrbCycle] number 0 raw keys: 181 reduction: 1.000000
Log: Group: None Rate 30.000000 Time 6.033333 StartBone 0 RootInclude 0 NumRawFrames 181 KeyReduction 1.000000 KeyQuotum 181 KeyCompStyle 0 FirstRawFrame 0
Log: Digesting movement number 0 name OrbCycle
Log: movement Digestion: Sub-hierarchy startbone: 0 Total nodes: 1
Log: Processing uAnimation: OrbAnim - number of Bones: 1 KeyReduction 1.000000 NumRawFrames 181
Log: Start: Keymax 181 Totalkeys 181
Log: QuatKeys after lossy culling 2:181 Duplicates: 0 LerpMatches: 0 Removed Pos tracks: 1
Log: Skeletal animation digest: final animation key memory: 3636 Bytes.
Log: FactoryCreateBinary: Texture with TextureFactory (0 0 Textures\OrbPCX.pcx)
Critical: UTextureFactory::FactoryCreate
Critical: UFactory::StaticImportObject
Critical: UEditorEngine::SafeExec
Critical: (TEXTURE IMPORT NAME=OrbPCX FILE=Textures\OrbPCX.pcx)
Critical: FScriptCompiler::processCompilerDirective
Critical: Directive
Critical: FScriptCompiler::CompileDeclaration
Critical: FScriptCompiler::CompileStatement
Critical: FirstPass
Critical: TryCompile
Critical: FScriptCompiler::CompileScript
Critical: (Class Orb.Orb, Pass 0, Line 16)
Critical: MakeScript
Critical: MakeScript
Critical: MakeScript
Critical: MakeScript
Critical: DoScripts
Critical: UEditorEngine::MakeScripts
Critical: UMakeCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 03/10/02 15:08:19