Hi, Can someone please help me with getting this model to compile..Its really simple right now, I just want to be able to summon it into UT...But it wont compile...Thanks alot, and I know this is alot to read, But its probally just a NSM (Newbies Stupid Mistake)
Directorys:
Orb/Textures/OrbPCX.pcx
Orb/Textures/OrbJPG.jpg
Orb/Models/OrbMesh.psk
Orb/Models/OrbCycle.psa
Orb/Classes/Orb.uc
Orb.uc
-------------------------------------------
//===============================================================================
// [Orb]
//===============================================================================
class Orb extends Decoration;
#exec MESH MODELIMPORT MESH=OrbMesh MODELFILE=Models\OrbMesh.psk LODSTYLE=10
#exec MESH ORIGIN MESH=OrbMesh X=0 Y=0 Z=0 YAW=0 PITCH=0 ROLL=64
#exec ANIM IMPORT ANIM=OrbAnim ANIMFILE=Models\OrbCycle.psa COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
#exec MESHMAP SCALE MESHMAP=OrbMesh X=1.0 Y=1.0 Z=1.0
#exec MESH DEFAULTANIM MESH=OrbMesh ANIM=OrbAnim
// Digest and compress the animation data. Must come after the sequence declarations.
// 'VERBOSE' gives more debugging info in UCC.log
#exec ANIM DIGEST ANIM=OrbAnim USERAWINFO VERBOSE
#EXEC TEXTURE IMPORT NAME=OrbPCX FILE=Textures\OrbPCX.pcx
#EXEC MESHMAP SETTEXTURE MESHMAP=OrbMesh NUM=0 TEXTURE=OrbPCX
// Original material [0] is [initialShadingGroup] SkinIndex: 0 Bitmap: Path:
defaultproperties
{
Mesh=OrbMesh
DrawType=DT_Mesh
bStatic=False
}
UCC Log File
-------------------------------------------
Log: Log file open, 03/10/02 15:08:13
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line: make
Init: Base directory: F:\Games\Unreal Tournament\System\
Init: Character set: Unicode
Log: Bound to Core.dll
Init: Object subsystem initialized
Init: Computer: COMPUTER
Init: User: MattYP
Init: Memory total: Phys=261616K Pagef=752580K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=598.815483 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX 3DNow!
Log: Bound to Editor.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Log: Executing Class Editor.MakeCommandlet
Init: Unreal engine initialized
Heading: --------------------Core--------------------
Heading: --------------------Engine--------------------
Heading: --------------------Editor--------------------
Heading: --------------------UWindow--------------------
Heading: --------------------Fire--------------------
Log: Bound to Fire.dll
Heading: --------------------IpDrv--------------------
Log: Bound to IpDrv.dll
Heading: --------------------UWeb--------------------
Log: Bound to UWeb.dll
Heading: --------------------UBrowser--------------------
Heading: --------------------UnrealShare--------------------
Heading: --------------------UnrealI--------------------
Heading: --------------------UMenu--------------------
Heading: --------------------IpServer--------------------
Heading: --------------------Botpack--------------------
Heading: --------------------UTServerAdmin--------------------
Heading: --------------------UTMenu--------------------
Heading: --------------------UTBrowser--------------------
Heading: --------------------Orb--------------------
Warning: Failed to load 'Orb.u': Can't find file 'Orb.u'
Warning: Failed loading package: Can't find file 'Orb.u'
Log: Analyzing...
Log: FactoryCreateText: Class with ClassFactoryUC (0 1 ..\Orb\Classes\Orb.uc)
Log: Imported: Class Orb.Orb
Log: Parsing Orb
Log: Importing skin OrbMesh
Log: * Skeletal skin VPoints: 382
Log: * Skeletal skin VVertices: 401
Log: * Skeletal skin VTriangles: 400
Log: * Skeletal skin VMaterials: 1
Log: * Skeletal skin VBones: 1
Log: * Skeletal skin VRawBoneInfluences: 382
Log: Skeletal mesh processing. LODStyle: 10
Log: Sorting raw influences by bone index
Log: Bones digested - 1
Log: Converting quaternions
Log: BoundingBox (skeletal) (-143.333374,-924.895081,-663.333374)-(143.333359,924.895081,663.333435) BoundingSphere (-0.000011,0.000000,0.000046) 462.910004
Log: * Total materials: 1
Log: * Skeletal skin Points: 382 size 12
Log: * Skeletal skin Wedges: 412 size 4
Log: * Skeletal skin Triangles: 400 size 8
Log: * Skeletal skin Skeleton: 1 size 64
Log: * Skeletal skin Materials: 1 size 8
Log: * Skeletal skin BoneWeights: 382 size 4
Log: * Skeletal skin BoneIndices: 1 size 8
Log: Importing animation OrbAnim
Log: New animation OrbAnim has 1 imported sequences.
Log: Skeletal animation digest: raw animation key memory: 5792 Bytes.
Log: ## Digesting 1 movements for animation OrbAnim
Log: Digesting motion [OrbCycle] number 0 raw keys: 181 reduction: 1.000000
Log: Group: None Rate 30.000000 Time 6.033333 StartBone 0 RootInclude 0 NumRawFrames 181 KeyReduction 1.000000 KeyQuotum 181 KeyCompStyle 0 FirstRawFrame 0
Log: Digesting movement number 0 name OrbCycle
Log: movement Digestion: Sub-hierarchy startbone: 0 Total nodes: 1
Log: Processing uAnimation: OrbAnim - number of Bones: 1 KeyReduction 1.000000 NumRawFrames 181
Log: Start: Keymax 181 Totalkeys 181
Log: QuatKeys after lossy culling 2:181 Duplicates: 0 LerpMatches: 0 Removed Pos tracks: 1
Log: Skeletal animation digest: final animation key memory: 3636 Bytes.
Log: FactoryCreateBinary: Texture with TextureFactory (0 0 Textures\OrbPCX.pcx)
Critical: UTextureFactory::FactoryCreate
Critical: UFactory::StaticImportObject
Critical: UEditorEngine::SafeExec
Critical: (TEXTURE IMPORT NAME=OrbPCX FILE=Textures\OrbPCX.pcx)
Critical: FScriptCompiler:rocessCompilerDirective
Critical: Directive
Critical: FScriptCompiler::CompileDeclaration
Critical: FScriptCompiler::CompileStatement
Critical: FirstPass
Critical: TryCompile
Critical: FScriptCompiler::CompileScript
Critical: (Class Orb.Orb, Pass 0, Line 16)
Critical: MakeScript
Critical: MakeScript
Critical: MakeScript
Critical: MakeScript
Critical: DoScripts
Critical: UEditorEngine::MakeScripts
Critical: UMakeCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 03/10/02 15:08:19
Directorys:
Orb/Textures/OrbPCX.pcx
Orb/Textures/OrbJPG.jpg
Orb/Models/OrbMesh.psk
Orb/Models/OrbCycle.psa
Orb/Classes/Orb.uc
Orb.uc
-------------------------------------------
//===============================================================================
// [Orb]
//===============================================================================
class Orb extends Decoration;
#exec MESH MODELIMPORT MESH=OrbMesh MODELFILE=Models\OrbMesh.psk LODSTYLE=10
#exec MESH ORIGIN MESH=OrbMesh X=0 Y=0 Z=0 YAW=0 PITCH=0 ROLL=64
#exec ANIM IMPORT ANIM=OrbAnim ANIMFILE=Models\OrbCycle.psa COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
#exec MESHMAP SCALE MESHMAP=OrbMesh X=1.0 Y=1.0 Z=1.0
#exec MESH DEFAULTANIM MESH=OrbMesh ANIM=OrbAnim
// Digest and compress the animation data. Must come after the sequence declarations.
// 'VERBOSE' gives more debugging info in UCC.log
#exec ANIM DIGEST ANIM=OrbAnim USERAWINFO VERBOSE
#EXEC TEXTURE IMPORT NAME=OrbPCX FILE=Textures\OrbPCX.pcx
#EXEC MESHMAP SETTEXTURE MESHMAP=OrbMesh NUM=0 TEXTURE=OrbPCX
// Original material [0] is [initialShadingGroup] SkinIndex: 0 Bitmap: Path:
defaultproperties
{
Mesh=OrbMesh
DrawType=DT_Mesh
bStatic=False
}
UCC Log File
-------------------------------------------
Log: Log file open, 03/10/02 15:08:13
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line: make
Init: Base directory: F:\Games\Unreal Tournament\System\
Init: Character set: Unicode
Log: Bound to Core.dll
Init: Object subsystem initialized
Init: Computer: COMPUTER
Init: User: MattYP
Init: Memory total: Phys=261616K Pagef=752580K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=598.815483 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX 3DNow!
Log: Bound to Editor.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Log: Executing Class Editor.MakeCommandlet
Init: Unreal engine initialized
Heading: --------------------Core--------------------
Heading: --------------------Engine--------------------
Heading: --------------------Editor--------------------
Heading: --------------------UWindow--------------------
Heading: --------------------Fire--------------------
Log: Bound to Fire.dll
Heading: --------------------IpDrv--------------------
Log: Bound to IpDrv.dll
Heading: --------------------UWeb--------------------
Log: Bound to UWeb.dll
Heading: --------------------UBrowser--------------------
Heading: --------------------UnrealShare--------------------
Heading: --------------------UnrealI--------------------
Heading: --------------------UMenu--------------------
Heading: --------------------IpServer--------------------
Heading: --------------------Botpack--------------------
Heading: --------------------UTServerAdmin--------------------
Heading: --------------------UTMenu--------------------
Heading: --------------------UTBrowser--------------------
Heading: --------------------Orb--------------------
Warning: Failed to load 'Orb.u': Can't find file 'Orb.u'
Warning: Failed loading package: Can't find file 'Orb.u'
Log: Analyzing...
Log: FactoryCreateText: Class with ClassFactoryUC (0 1 ..\Orb\Classes\Orb.uc)
Log: Imported: Class Orb.Orb
Log: Parsing Orb
Log: Importing skin OrbMesh
Log: * Skeletal skin VPoints: 382
Log: * Skeletal skin VVertices: 401
Log: * Skeletal skin VTriangles: 400
Log: * Skeletal skin VMaterials: 1
Log: * Skeletal skin VBones: 1
Log: * Skeletal skin VRawBoneInfluences: 382
Log: Skeletal mesh processing. LODStyle: 10
Log: Sorting raw influences by bone index
Log: Bones digested - 1
Log: Converting quaternions
Log: BoundingBox (skeletal) (-143.333374,-924.895081,-663.333374)-(143.333359,924.895081,663.333435) BoundingSphere (-0.000011,0.000000,0.000046) 462.910004
Log: * Total materials: 1
Log: * Skeletal skin Points: 382 size 12
Log: * Skeletal skin Wedges: 412 size 4
Log: * Skeletal skin Triangles: 400 size 8
Log: * Skeletal skin Skeleton: 1 size 64
Log: * Skeletal skin Materials: 1 size 8
Log: * Skeletal skin BoneWeights: 382 size 4
Log: * Skeletal skin BoneIndices: 1 size 8
Log: Importing animation OrbAnim
Log: New animation OrbAnim has 1 imported sequences.
Log: Skeletal animation digest: raw animation key memory: 5792 Bytes.
Log: ## Digesting 1 movements for animation OrbAnim
Log: Digesting motion [OrbCycle] number 0 raw keys: 181 reduction: 1.000000
Log: Group: None Rate 30.000000 Time 6.033333 StartBone 0 RootInclude 0 NumRawFrames 181 KeyReduction 1.000000 KeyQuotum 181 KeyCompStyle 0 FirstRawFrame 0
Log: Digesting movement number 0 name OrbCycle
Log: movement Digestion: Sub-hierarchy startbone: 0 Total nodes: 1
Log: Processing uAnimation: OrbAnim - number of Bones: 1 KeyReduction 1.000000 NumRawFrames 181
Log: Start: Keymax 181 Totalkeys 181
Log: QuatKeys after lossy culling 2:181 Duplicates: 0 LerpMatches: 0 Removed Pos tracks: 1
Log: Skeletal animation digest: final animation key memory: 3636 Bytes.
Log: FactoryCreateBinary: Texture with TextureFactory (0 0 Textures\OrbPCX.pcx)
Critical: UTextureFactory::FactoryCreate
Critical: UFactory::StaticImportObject
Critical: UEditorEngine::SafeExec
Critical: (TEXTURE IMPORT NAME=OrbPCX FILE=Textures\OrbPCX.pcx)
Critical: FScriptCompiler:rocessCompilerDirective
Critical: Directive
Critical: FScriptCompiler::CompileDeclaration
Critical: FScriptCompiler::CompileStatement
Critical: FirstPass
Critical: TryCompile
Critical: FScriptCompiler::CompileScript
Critical: (Class Orb.Orb, Pass 0, Line 16)
Critical: MakeScript
Critical: MakeScript
Critical: MakeScript
Critical: MakeScript
Critical: DoScripts
Critical: UEditorEngine::MakeScripts
Critical: UMakeCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 03/10/02 15:08:19