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UE2 - UT2kX Help with exporting model from 3DS MAX

Discussion in 'Modeling & Skinning' started by offramp, Apr 18, 2010.

  1. offramp

    offramp bOfframp=True

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    Hi,
    i had a model of a road sign made that i need in UnrealEd 3. The guy did it in 3DS Max 2010 and gave me a max file. I downloaded the 3DS Max 2011 trial (because i just need it for this one model), opened the file and exported it to an ASE file. On import in UnrealEd 3 the editor crashes.
    I tried to use the ActorX plugin (the version for 3DS Max 2010 is supposed to work with the 2011 version, right?), but the plugin won't load.
    Now i don't want to get into this too much, i just need that one model. So could anyone maybe convert the file for me? This should only be a couple minutes for someone who knows what they're doing.
    Any help greatly appreciated.
     
  2. Dont be a nubcake

    Dont be a nubcake New Member

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    PM me if you still need it.
     
  3. Mak_Ovemi

    Mak_Ovemi New Member

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    Uh, Ive got a new problem.

    I tried to make a colorizeable version of the recon model but his arms dont change color.

    What am I doing wrong?
     
  4. VendorX

    VendorX Member

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    Exist two different versions of .ase... Try import to Milkshape and export as .ase - Milkshape .ase format is compatybil with Unreal engine.
     
    Last edited: Feb 13, 2011

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