Currently I'm going through alot of trouble to compile my script files that have referances to custom packages. I use the src folder. Here is my current workflow(folders written shorthand for ease of reading):
1. write script.
2. copy custom non-script package from: src/mod folder to: program files/ut3/cookedpc/textures
3. compile
4. deleate file created in step 2
5. copy same file to: my games/utgame/unpublished
I've found by trial and error that I can't compile unless I have a copy of the non-script packages in the program files folder. Then if I don't delete them and make a copy in the unpublished folder, I'll get errors trying to run the game.
Is this what everyone else is doing?
1. write script.
2. copy custom non-script package from: src/mod folder to: program files/ut3/cookedpc/textures
3. compile
4. deleate file created in step 2
5. copy same file to: my games/utgame/unpublished
I've found by trial and error that I can't compile unless I have a copy of the non-script packages in the program files folder. Then if I don't delete them and make a copy in the unpublished folder, I'll get errors trying to run the game.
Is this what everyone else is doing?