I've searched the forums and I can't seem to find any examples or tuts with bHideWeapon in them... or bHidden.
destroy would create too much lagg because there'll be a lot of these items in a given map
basically I'm trying to hide a weapon mesh when it fires the projectile, like throwing a ball...
you throw a projectile and and the weapon needs to hide until the pawn catches it again... I've tried it a hundred ways and they've all compiled without error but it still doesn't work!
destroy would create too much lagg because there'll be a lot of these items in a given map
basically I'm trying to hide a weapon mesh when it fires the projectile, like throwing a ball...
you throw a projectile and and the weapon needs to hide until the pawn catches it again... I've tried it a hundred ways and they've all compiled without error but it still doesn't work!