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Help Please!!! Surface probs.

Discussion in 'Mapping' started by AxemanZZ, Jun 11, 2000.

  1. AxemanZZ

    AxemanZZ New Member

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    Ok, I have a room built with all kinds of crap in it. I have a skybox which makes the main room look like it's outside at night. My problem is when you shoot the walls in the main room you see the explosion, ricochet or whatever on the wall where there is not supposed to be a wall since it is a star field. Is there a way to make the walls in the main room not react to gunshots and stuff so any stray shots appear to fly off into space instead of exploding on the stars? Thanx.
     
  2. 8-4-7-2

    8-4-7-2 New Member

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    Zone off the wall or ceiling by a sheet (zoneportal). Then add a cloudzoneinfo inside. That's all! Any bullet enetering the zone willbe absorbed.
     
  3. Claymore

    Claymore The Flying Dutchman

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    yeah, but it's a bit messed up. Online on a server the rockets hit the sky still, and some other weapons do it too.

    there's something with the netpriority.
     
  4. AxemanZZ

    AxemanZZ New Member

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    Thanx. I'll try that.
     

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