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help on new map idea

Discussion in 'Mapping' started by combitz, Jun 26, 2000.

  1. combitz

    combitz Common sense is not that common

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    I'm trying to create a cool foggy swamp area but its not as easy as I thought. I've played around with TerraEdit but its cutting holes, not pools, or if I intersect it first it cuts a hole area out with holes. Any ideas where I'm going wrong please?
     
  2. Jenkins

    Jenkins America's Greatest Kitten Mitten

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    terraedit brushes cant be too complex, or they will create bsp errors like you've gotten. you can try and make many small portions and piece it together like that.

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    Jenkins http://www.unreality.org/nukefus

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  3. Dark_Outlaw lPuFl

    Dark_Outlaw lPuFl New Member

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    1st recommendation...sounds like you are going to get really complex (whether ya know it or not)...so the first thing to do would LOSE TERRAEDIT. it's a great program and i use it time to time, but polys are atrocious in a big map and you get LOTS of bsp holes if ya don't watch out.

    2nd- learn to use the floor lofter (unless ya have $3000 to lay down For 3D Studio Max...which is what Epic ended up using)).

    use the floor lofter. outside levels are the toughest. Think about how many outdoor UT levels you see, think about how bleak they are. its always an issue of polys.

    good luck
     
  4. combitz

    combitz Common sense is not that common

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    Thanks guys thats what I needed

    L8r
     
  5. Jenkins

    Jenkins America's Greatest Kitten Mitten

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  6. Dark_Outlaw lPuFl

    Dark_Outlaw lPuFl New Member

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    whoops...yup ur right...
     

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