Help (Newbish Question, sorry)

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Hawk_KT

New Member
May 4, 2004
8
0
0
I've downloaded modles from the site, models listed under the 2004 directory. I unzip all the files to their respective location, but nothing ever shows up in the game. I've had a few work, such as the raptor. Now I can't get any new ones to show up, like Junkyard Mech, Mega Man, and Bass.

Anyway you could help me get them working?
 

Dandeloreon1984

CXP Director
Jan 31, 2004
1,303
0
0
Khaos_Element said:
I've downloaded modles from the site, models listed under the 2004 directory. I unzip all the files to their respective location, but nothing ever shows up in the game. I've had a few work, such as the raptor. Now I can't get any new ones to show up, like Junkyard Mech, Mega Man, and Bass.

Anyway you could help me get them working?

ok here is an easy fix... the following directory list and file extension is easy to get... i got these pathes from the ut2004.ini file...

SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
CacheRecordPath=../System/*.ucl
MusicPath=../Music
SpeechPath=../Speech
Paths=../System/*.u
Paths=../Maps/*.ut2
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=../StaticMeshes/*.usx
Paths=../Animations/*.ukx
Paths=../Saves/*.uvx
 

Hawk_KT

New Member
May 4, 2004
8
0
0
Maybe I'm just missing the point. I found that portion, everything looks exactly the same. If it's meant to tell me where to unzip everything I already knew that. I know I unzipped everything propperly, it's just none of the new models ever show up in the character selection, or bot roster.
 

Dandeloreon1984

CXP Director
Jan 31, 2004
1,303
0
0
Khaos_Element said:
Maybe I'm just missing the point. I found that portion, everything looks exactly the same. If it's meant to tell me where to unzip everything I already knew that. I know I unzipped everything propperly, it's just none of the new models ever show up in the character selection, or bot roster.


hmm... you may need to open up the .upl file for hte model... it should be in the system directory, and also check the readme for the model...

Player=(DefaultName="Marygold",Race="CAT",Mesh=CatsAnim2k4.Cats,species=xGame.SPECIES_Merc,Skeleton=CatsAnim2k4.Skeleton_Cats,Ragdoll=Alien,BodySkin=Marygold.JaguarBodyShader,FaceSkin=Marygold.JaguarFace,Portrait=MaryGold.JaguarPort,Text=XPlayers.CAT_MarygoldAA,Sex=Female,Menu="SP",Aggressiveness=+1.0,CombatStyle=+1.0,Accuracy=+5.0,StrafingAbility=+3.0,ReactionTime=+10.0,Tactics=+2.0,Jumpiness=1.00,bJumpy=False,BotUse=1)


this example has an entry in the xplayers.int file called... CAT_MarygoldAA

so you need to check the .upl on teh entry of.... text=

because if it has all the text there, like this...

text="name: whatever||age: unknown||info: unknown"

just make sure you move it to the player.int file like this...

starting="name: whatever||age: unknown||info: unknown"

but change the text=... to this.... text=xplayers.starting
 

Hawk_KT

New Member
May 4, 2004
8
0
0
Wow...maybe I should just stop using custom models then...cuz I didn't understand a word of that...the .upl has this in it.

[Public]

Player=(DefaultName="Bass",Mesh=bass_anim.bass_Male,species=xGame.SPECIES_Merc,BodySkin=bass_texture.bass_texA,FaceSkin=bass_texture.bass_texA,Portrait=bass_texture.Portrait,Sex=Male,Menu="SP")

Now...what do I need to do with that? Change what to what and put it where?
 

Hawk_KT

New Member
May 4, 2004
8
0
0
Woah nevermind, simpler fix than I thought. Everything was going to a subdirectory. LIke...inside the system folder there was a system folder and it was all in there, so I moved it out of there. Got em all working now though, thanks for the help.