Hi there,
I am a noob in unreal editing.
I am working on a serious game research, trying to compare learning gain from a simple 2D game, created in GameMaker, with a sophisticated 3D game.
The research aims to find out whether a 3D game can provide a better experience in frictionless movement than a 2D platform game.
For this research I need a 3D game where a player can move around, without friction, and locate several items (treasures).
I looked around in Unreal Tournament 2004 and found a scene where a player moves through a forest.
I can add the jetpack module and provide the player with the opportunity to fly around in the woods. Once a movement started, the player continues floating, untill he bumps into a tree or turns around and moves again.
This is exactly the kind of environment I am looking for.
(also Shattered Horizons would be perfect, but it is rated over 16 and therefore not useful. I need make something more peacefull with the same features)
The research is to take place at school and therefore I need to turn off all the weapons.
I would like to create a level where a player needs to find items in the woods. The game should be some kind of a race for the first to find the final treasure.
I am thinking about having the player look for cans of fuel during the quest, in order to keep the jetpack running. These cans I would like to hide in the forest.
So basically what I need to do is:
use the standard woods
use the jetpack
use the move forward option, turn of the reverse option.
hide some cans of fuel
hide a final treasure
keep track of time and score.
Can anyone help me indicate what the best way would be to create such a level?
I hope someone takes interest in this little project and can find some time to help me get started with this.
regards
Martijn
I am a noob in unreal editing.
I am working on a serious game research, trying to compare learning gain from a simple 2D game, created in GameMaker, with a sophisticated 3D game.
The research aims to find out whether a 3D game can provide a better experience in frictionless movement than a 2D platform game.
For this research I need a 3D game where a player can move around, without friction, and locate several items (treasures).
I looked around in Unreal Tournament 2004 and found a scene where a player moves through a forest.
I can add the jetpack module and provide the player with the opportunity to fly around in the woods. Once a movement started, the player continues floating, untill he bumps into a tree or turns around and moves again.
This is exactly the kind of environment I am looking for.
(also Shattered Horizons would be perfect, but it is rated over 16 and therefore not useful. I need make something more peacefull with the same features)
The research is to take place at school and therefore I need to turn off all the weapons.
I would like to create a level where a player needs to find items in the woods. The game should be some kind of a race for the first to find the final treasure.
I am thinking about having the player look for cans of fuel during the quest, in order to keep the jetpack running. These cans I would like to hide in the forest.
So basically what I need to do is:
use the standard woods
use the jetpack
use the move forward option, turn of the reverse option.
hide some cans of fuel
hide a final treasure
keep track of time and score.
Can anyone help me indicate what the best way would be to create such a level?
I hope someone takes interest in this little project and can find some time to help me get started with this.
regards
Martijn