help needed in discovering map bug

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nixxy

New Member
Oct 1, 2004
11
0
0
we have already a lot of selfmade maps running sucessfuly
running on our ut99 servers but somehow the last
few makes the servers crash or if they run they use nearly 98%
of cpu-power without containing any weapons in it

the serverlog does show this error-msg:

SniperRifle DM-(bah)-LittleStation.SniperRifle14 (Function Engine.Weapon.SpawnCopy:004D) Attempt to assigned variable through None
SniperRifle DM-(bah)-LittleStation.SniperRifle14 (Function Engine.Weapon.SpawnCopy:0059) Accessed None

the whole log is filled with the same error-message

same happens to a few other maps too
they are running fine in singleplayer modus and over lan
but when we put them on the server they mostly just crah the server

anyone here who could explain me what there is going on?
im not a mapper myself just a serveradmin :hmm:
 
Last edited:

nixxy

New Member
Oct 1, 2004
11
0
0
thanks alot JonAzz

problem solved now

our mapper put some extra sniperrifles into the map
in case ppl respawn without weapons
now we deleted them and the maps are running fine :)
that does not mean we found the failure but it helps:)


nixxy
 

nixxy

New Member
Oct 1, 2004
11
0
0
just a thought but the way things like sniperrifles and Biterfishes..etc
have to be added to maps
does it get affected by upgrading to version4.51
or by anticheatsoftware ,zeroping etc...?
whatelse could be able to mess up the code used
by those maps?


nixxy
 

nixxy

New Member
Oct 1, 2004
11
0
0
i was messing around with utpure and zeroping last few hours
and i figured out that the mainproblem is zeroping
with zeroping enabled
the map crashes or at least uses 98% of cpu-power
if there are any bots enabled -without bots everything is just fine
enabling utpure and zeroping gives the same +
instead of 1 sniperifle we get 2 of them
no matter if using ut4.51 ut4.36
linux or windows:(
anyways not adding those weapons will be the way we go:)
thanx again for ur response


nixxy