Help me steady my aiming mouse cursor

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

jackstere

New Member
Sep 2, 2008
92
0
0
I am looking for what user.ini. or ut.ini. lines are critical for steadying a jumpy or jerky mouse cursor while attempting to aim or even when shooting. Merely changing the mouse sensitivity settings in-game or in the ini. files seems insufficient since while the mouse moves slower (which makes snap turning and firing harder) it really still seems to leave the cursor still a bit unstable. Part of the problem occurs because of pinky dragging when the mouse is being moved on the mouse pad or when a firing button is pushed. Still I have spectated many games watching players with good aim jump around with a cursor that moves quite smoothly over the screen. The smoothing settings then??? In-game changes are insufficient for me so what can I try in the ini. files to smooth and/or steady the mouse cursor even further? If it helps to know I have a Logitech MX518 gaming mouse.
 

jackstere

New Member
Sep 2, 2008
92
0
0
Have you tried 'reduce mouse lag'?

Yep. And it's not lag. Pinky drag when moving the mouse is part of the problem and perhaps I'll try a more cloth-like mouse pad instead of the hard plastic one from Ratpadz I have been using. Still I thought there were other ini. files I could adjust further...
 
Last edited:

T2A`

I'm dead.
Jan 10, 2004
8,752
1
36
Richmond, VA
Hard mouse pads are terrible. They translate every subtle shake of your hand into crosshair movement in a game due to their low friction. That might be your problem.

There is a mouse smoothing option, but that'll only make you really inaccurate because the game tries to guess what you want the mouse to do rather than let you have full control.
 

KaL976

*nubcake*
Nov 28, 2003
2,515
5
38
Cardiff | UK
Visit site
I am looking for what user.ini. or ut.ini. lines are critical for steadying a jumpy or jerky mouse cursor while attempting to aim or even when shooting. Merely changing the mouse sensitivity settings in-game or in the ini. files seems insufficient since while the mouse moves slower (which makes snap turning and firing harder) it really still seems to leave the cursor still a bit unstable. Part of the problem occurs because of pinky dragging when the mouse is being moved on the mouse pad or when a firing button is pushed. Still I have spectated many games watching players with good aim jump around with a cursor that moves quite smoothly over the screen. The smoothing settings then??? In-game changes are insufficient for me so what can I try in the ini. files to smooth and/or steady the mouse cursor even further? If it helps to know I have a Logitech MX518 gaming mouse.

assuming you have at least 60 FPS minimum [for LCD monitors] & you've killed windows acceleration in safe mode & o/c'ed your mouse usb port to 1000MHz, killed mouse smoothing & acceleration in game + have your mouse pointer speed in windows in the middle in control panel [can you tell i'm taking the piss yet?] you should be good to go

no seriously, it'll feel a lot smoother ;)
 

jackstere

New Member
Sep 2, 2008
92
0
0
assuming you have at least 60 FPS minimum [for LCD monitors] & you've killed windows acceleration in safe mode & o/c'ed your mouse usb port to 1000MHz, killed mouse smoothing & acceleration in game + have your mouse pointer speed in windows in the middle in control panel [can you tell i'm taking the piss yet?] you should be good to go

no seriously, it'll feel a lot smoother ;)

Alright some of this I know how to do. FPS checked and is generally 60 or better on my Sharp Aquos 32" LCD as per the in-game console stat check. Sometimes drops a bit lower but I suppose I can reduce game detail and textures a bit more to help that out. Mouse smoothing and acceleration in-game killed--check. I have a Logitech MX518 mouse which has its own sensitivity and mouse acceleration settings which seemingly and are supposed to overide Windows' settings--here again I have set the acceleration to "none" with the mouse pointer speed bar in the middle. Further sensitivity settings can be made which hinge on your DPI setting which range from 1600 down to 500. You can have some 5 different settings here but I only use 2 which can be shifted to back and forth while you are playing. What I am not sure about is whether the in-game mouse sensitivity settings--which themselves can be altered or refined in the user.ini--actually overide or compliment my mouse settings. If I use my mouse settings should I try to play with my in-game settings at all and vice-versa?

And I'm not tech-savy enough to know how to alter my mouse USB ports' clock speed. I can follow simple instructions as to how to do so. Care to indulge me?
 
Last edited:

xMurphyx

New Member
Jun 2, 2008
1,502
0
0
liandri.darkbb.com
I don't think there is a feelable difference between tuning the mouse sensivity in-game or via the mouse-driver options. As long as you keep the resolution of the mouse up and don't tone that down to decrease the sensivity that is!

Set the max dpi (1600?), put the windows sensitivity slider to the middle, tune the mouse sensivity in the driver options to how fast you want to have it on your desktop and use the in-game options of your games to adjust it in them.

The only game I know where you should not do this is Operation Flashpoint. The mouse gets really jerky if the mouse sensivity slider is turned down in-game. It's almost as if it would snap to an invisible grid. The sliders have to stay in the middle and you have to use the mouse driver options to adjust the sensivity.

If your problem isn't that the mouse acts jerky but that you can't drag it around smoothly you should get another mouse pad or just try using the mouse without one. It depends on the surface. If the cursor jumps when you want to move it it did not work.
A partial solution to the dragging problem could be the mouse smoothing option in UT2004. As far as I know it doesn't predict where your mouse might go (what good would that be?) but it evens out the mouse-input from the last few frames. Jerky mouse movement is smoothed out to a certain degree. If you want maximum control, turn that off, but in your case it might actually be usefull.
 

Defeat

GET EM WITH THE BACKSMACK WOOOOO
Apr 2, 2005
2,931
0
0
Illinois
www.google.com
Set the max dpi (1600?), put the windows sensitivity slider to the middle, tune the mouse sensivity in the driver options to how fast you want to have it on your desktop and use the in-game options of your games to adjust it in them.

Actually the dpi on the mouse should be set in relation to the resolution you play at and the mouse slider should be on the 6th bar, roughly the middle.

If you have some time, read this:
http://www.esreality.com/?a=post&id=1265679
 

xMurphyx

New Member
Jun 2, 2008
1,502
0
0
liandri.darkbb.com
He says one complete 360° turn in a 3d game is based on pixels. So with a standard fov of 90° you have four sides (360/90=4) each being 1024 pixels wide on a resolution of 1024*768, so one complete turn means you move the cursor 4096 pixels far.
I can't say this is true. Even with minimal resolutions (like so minimal you have to set them in the ini because they aren't available in the menu) there is no invisible pixel grid to snap to if you turn. So the screen resolution doesn't matter. Setting the dpi in relation to something that does not matter makes no sense to me.

It might make sense in a game with a 2d interface. Like an rts. But when was the last time you were pixel-hunting in an rts? Besides: I had a 600dpi mouse before this one and I often had trouble hitting individual pixel lines and I had to move the mouse up and set it down again and then go for the line again until I hit a spot where it was on the "grid" of the mouse. That was on a 1024*768 resolution with a 600dpi mouse!
Granted I didn't have tourble with it in games because in games you don't need that much precision (things to click at are more pixels wide most of the time) but still...

Just set it to the max and keep it there except on-the-fly sensivity adjustments if you have use for them (I never had).
 

Defeat

GET EM WITH THE BACKSMACK WOOOOO
Apr 2, 2005
2,931
0
0
Illinois
www.google.com
A logitech gaming mouse you say? No problem at all.
Just go and find the logitech "Mouse and keyboard settings" icon down on the quick launch bar. Open it up and find where it says "Enable game detection". Uncheck that bastard and all your troubles should disappear.

What will that do?

Also xMurphyx, are you absolutely sure it was a 600dpi mouse? I've also had an opposite effect at the other end of the spectrum. I got what could be called "dead space" where there weren't enough pixels on the screen for the mouse and my cursor wouldn't move at all. This happened when I was moving my mouse very slowly.
 
Last edited:

jackstere

New Member
Sep 2, 2008
92
0
0
Actually the dpi on the mouse should be set in relation to the resolution you play at and the mouse slider should be on the 6th bar, roughly the middle.

If you have some time, read this:
http://www.esreality.com/?a=post&id=1265679

Thanks Defeat for a great article link. Seems I already have a superb mouse and overclocking the USB port in my case would have no effect. Interesting you should mention matching my mouse Dpi settings to the screen res. as this seems to have happened accidently to me after repeated trial and error. I'm running at a screen res.of 1280x768 on my 32" Sharp Aquos (actually capable of 1920x1080 but my current computer rig just can't display a decent framerate at that res. with the graphical settings I like) and the MX518 menu settings come close to mirroring that. Yes my aim has definitely improved since that match occured. Snap turning is a touch slow though but not intolerable. Irritatingly just the act of hitting the fire button on the mouse causes some mouse jerkiness just because the whole mouse probably shifts a tiny bit from the force of the mouse click. And yep a decent non-hard plastic mouse pad preferably a cloth surface type would be helpful. Any brand recommendations?

And BTW I don't think I would want to face you in a deathmatch since I saw what you did in JohnDoe641's Godlike bot challenge on Rankin. (94-0 you scored against a Godlike bot with the hitscan they have--yikes!).
 
Last edited:

TheIronKnuckle

What the hell is this "ballin" thing?
What will that do?
It stops the logitech software from trying to mess around with mouse settings In UT. Turning it off means that all settings are controlled by UT which is much better. Whenever i leave that setting checked aiming in UT becomes horrible. Whenever i uncheck it everything becomes smooth no matter what sensitivity i put it on.
 

jackstere

New Member
Sep 2, 2008
92
0
0
Who, jackstere, I remember trying to train you a bit a long time ago in 2k4 I think.

Unless that was someone else. D:

Yes John that was me. Had my arse handed to me if I recall. You'll see a PM in Crossfire directed to you. Still trying to improve though I was into console gaming for a while until UT3 came out on the XBOX360. Revived my interest in UT2004.
 

jackstere

New Member
Sep 2, 2008
92
0
0
It stops the logitech software from trying to mess around with mouse settings In UT. Turning it off means that all settings are controlled by UT which is much better. Whenever i leave that setting checked aiming in UT becomes horrible. Whenever i uncheck it everything becomes smooth no matter what sensitivity i put it on.

Hmm. Worth a try I guess but I rather thought that the mouse sensitivity settings would be more precise. But I suppose if you go into the ini. files you can get pretty precise as well.
 

Defeat

GET EM WITH THE BACKSMACK WOOOOO
Apr 2, 2005
2,931
0
0
Illinois
www.google.com
It stops the logitech software from trying to mess around with mouse settings In UT. Turning it off means that all settings are controlled by UT which is much better. Whenever i leave that setting checked aiming in UT becomes horrible. Whenever i uncheck it everything becomes smooth no matter what sensitivity i put it on.

Hmm, I don't notice a difference :[