UE3 - UT3 Hello 2 everybody!

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fede3d

New Member
Mar 24, 2009
2
0
0
Madrid (España)
I´m new in the comunity, I´m begining to build my firsts static meshes, and of course finding my firsts problems, jaja.

First of all, I culdn´t see my model on the perspective viewport, it is only visible at the ortographic views, and with the "play this level in an editor window", I don´t know what causes this problem but is very dificult to set up the lightning if you can´t see the model you are lightning at.
And another one question, why my Tangent space normals look if they were reversed, but not inversed, if I could explain, it seem that something that should be carved out was displayed carved in.
Thanks.
 

Dogger

New Member
Oct 4, 2004
122
0
0
To answer the normal map problem, open your normal map in photoshop and invert the Green channel.
 

DazJW

Member
Mar 25, 2008
91
0
6
Right click on your perspective viewport and wiggle the camera a bit to activate that viewport, then press W on your keyboard.
 

fede3d

New Member
Mar 24, 2009
2
0
0
Madrid (España)
Wow... Tanx 2 everybody...

Refering to the viewport problem, it could becouse I use to hit the "W" key for moving in Maya..??, jaja if it is the problem.. It could be really annoying for me, jajaja

I will try it as soon as I could, I´m really busy at the moment.