Harming Nali

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SiN-BiN

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Aug 21, 2004
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Sooo....
This isn't my first time playing Unreal. But this is my first time playing past say... the Deck levels. Trying to finish it this time.

Out of curiosity, if you kill 1 Nali in the game will the rest of them hate you for eternity?

I don't think I've killed one, it's just they seem to either ignore me or flee, never seem to want to help.
 
you don't need to kill them to make them edgy, only wound them. And yeah you're pretty much effed unless the map in question has a MakeNaliFriendly placed somewhere in the level, and not all of them do. Luckily the aid of Nali is nonessential in the Unreal maps, so all you'll loose out on are some hidden items at most.
 

UBerserker

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Jan 20, 2008
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In only one map (Sky Town) you're forced to unvoluntarily kill a - seriously dumb - Nali through a certain mover. That will count as a kill done by you and Nali will hate you, but only in that map! Not that you need them anyway.
They help you rarely after the ISV-Kran though.
 

GreatEmerald

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Jan 20, 2008
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Hmm, really? Does Unreal transfer the Instigator from the lever to the mover to the DamageType affecting the actual Nali? That doesn't sound likely especially since if you push someone off the cliff, you don't get a frag... It would work in UT, though... The Rifle is destroyed there, too, but it shouldn't be destroyed in Unreal.

Gosh, UnCodeX page is being slow today, so I'm not going to check that right now.
 

UBerserker

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Jan 20, 2008
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Yes. If you play the game in Oldskool, you get the confirmation that you are the killer, throughout a taunt (if you have them On - which is also a good system to understand if the kill is yours in SP, if you care about scores like me).
That's why after that moment, every Nali in SkyTown hate you. Throwing someone into a pit (if the victim dies) never counts as a kill for you.
 
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Exus Tecius

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Sep 24, 2003
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oh yeah.this reminds me on my early days on unreal also.i dint noticed anything..till other players on coop servers told me its a nono :D

btw, hey proph...the nalis followers on ONP are kinda troublemakers sometimes.:rolleyes::D
 

UBerserker

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Jan 20, 2008
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loooooool, don't use the Nali followers. Many of the ONP maps aren't just designed for allies to follow you correctly (check Nali Mountain Fighters where they fall always in holes).
 

SiN-BiN

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Aug 21, 2004
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In Skytown I just walked into the Nali til he moved off the platform.

Up to Bluff Eversmoking, and the Nali are helping me out again, so I suppose that answers my question.

What about the Nali that are being crucified? If you put them out of their misery, does it have the same effect?
 

NeoNite

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Dec 10, 2000
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In only one map (Sky Town) you're forced to unvoluntarily kill a - seriously dumb - Nali through a certain mover. That will count as a kill done by you and Nali will hate you, but only in that map! Not that you need them anyway.
They help you rarely after the ISV-Kran though.

In oldskool coop I just lured a monster in, made the nali flee the scene. And all was well.

Haha, yeah or just walk into it. Or let one fly. Then only that specific nali will hate you (and the nalicow). So, you should be ok.
 
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UBerserker

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Jan 20, 2008
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That's the strategy.

Regarding the post above
Nope, crucified Nali don't count. They are "Decoration" type actors rather than pawns. Blast the one that you see over the mountain horizon in Bluff to unlock a Super Health (which will appear near the monastery entrance).

Also it's really weird how did you avoid the Nali being crushed in Sky Town. In Unreal you can't push pawns.
 
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SiN-BiN

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Aug 21, 2004
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It wasn't so much a push.

I just walked into him and he backed away in the "don't shoot me" style.
 

Integration

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Sep 7, 2010
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In the original Unreal (also 227), all Nalis begin to be afraid of you, when you hurt yourself with a weapon (in that level). Sometimes when Nalis die, some additional enemies are spawned or the way to some goodies gets blocked. But that is rather unimportant after the first levels.

But who cares about these anxious Nalis? They are always a sign of danger. And sometimes I even have the expression, that they try to lure you into a trap.
 
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_Lynx

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Dec 5, 2003
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It's more of a problem to make sure they don't get in the way of a firefight - like the one that opens you the first upgrade for the dispersion pistol in the mines. Another problem was making ghost nali at the monastery not to be afraid of you, as it will if you'll harm other nali.
 

Integration

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Sep 7, 2010
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Nalis don't become automatically afraid, when you hurt another Nali. That's only happening, if
1. You hit that Nali
2. The Nali sees another frightened Nali
3. You kill another Nali
4. The last one, who hurt you with a weapon, was yourself
I think, case 4 was the reason, why your Ghost Nali was often afraid. You stand in the explosion radius of your rocket/ grenade or a flak chunk jumps back to you from a wall - and every Nali, who sees you afterwards in the level, will begin to hate you. But you won't encounter that behaviour, if you play ut99 (and probably Unreal Gold/RtNP).
 
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War_Master

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May 27, 2005
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When you hurt yourself the nalis think that you have suicidal tendencies, or that youre just a wako who is out to get them. A nali monk from the Naolin Temple told me that... really
 

GreatEmerald

Khnumhotep
Jan 20, 2008
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They just use Insane Troll Logic. "Your hand has attacked our ally, that is, your body; We are afraid of your hand; Your hand is a part of your body; We are afraid of you."
 

Integration

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Sep 7, 2010
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LOL. But you got the point. The statement "You hit me, then you are my enemy" doesn't make sense in the case that "you are me". Or in UnrealScript:
Engine.Playerpawn said:
function damageAttitudeTo(pawn Other)
{
if ( Other != Self ) // missing in Unreal
Enemy = Other;
}
 

dinwitty

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Nov 10, 1999
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the Afraid Nali will last only one map, when you change maps, its back to zero.

As mentioned before should there be a "MakeNaliFriendly" applied in the map like shooting the crucified Nali in Bluff Eversmoking, they won't be afraid.

Only if you directly hit the Nali, if a creature hits it, nope.

The Nali in SkyTown where the platform falls on the Nali, naw it doesnt.

Interesting about bumping into Nali's, I want to bump the Nali in DuskFalls, but he won't move, I'll try that again in Vanilla Unreal.