i saw this mentioned on UDN, technical section:
i guess this is a feature only available to licensees, since there is no further link or info, and there is no game yet that uses it. (not even ut2k4 it seems, doh!)
so, my question is, is it posiible that future versions of the runtime will have features not used in games yet? or will it always be a step behind?
The new UDN programmable shader support code is availible for download at HardwareShaders.
i guess this is a feature only available to licensees, since there is no further link or info, and there is no game yet that uses it. (not even ut2k4 it seems, doh!)
so, my question is, is it posiible that future versions of the runtime will have features not used in games yet? or will it always be a step behind?