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Hand Grenades

Discussion in 'Concept Discussion Board' started by Postal, Aug 7, 2004.

  1. Postal

    Postal I apear to have lost my pin.

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    Well, what do you think they should be like? Off hand or a stand alone weapon. How long a fuse? How far can be be thrown? Damage?

    I got a decient grenade arc, and bouncing off walls, doing heavy damage, etc, but I cant decide between off hand, or making it a weapon. Also, if its a weapon, do you hold the fire button to throw it farther?

    What do you guys think?
     
  2. Fallen Angel

    Fallen Angel Artist in Training

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    Seperate weapon:- Further hold down, farther it goes. Fuse is 6 secs and pull the pin as soon as you press fire. That would be very useful for nade freaks like me. Too many mods out that dosen't pull the fuse before it throws. [well, you know what I mean since that would be pretty pointless]
     
  3. Kangus

    Kangus Zombie on your pwn!

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    mmmm... bacon.
    I mean... errr.... I like cooking my grenades too... but the other fire mode should be pull pin on toss, so you have the option of cooking or not.... or maybe like the old serpentine grenades (if I remember them correctly) where one fire mode pulls the pin and the other tosses it.
     
  4. Postal

    Postal I apear to have lost my pin.

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    Allright, Ive started it. Right now, primary is like the ar alt, and altfire is like the FC alt.
     
  5. Fallen Angel

    Fallen Angel Artist in Training

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    I agree with kangus - never thought about that.
     

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