For those of you that dont know, in RL semi auto guns generaly have a small peice of metal called a disconector. This usaly engages the sear and prevents full auto firing.
Now in the early versons of C4(Im coding it BTW) I used Pawn(Owner).bFire = 0; to simulate a disconector(so you have it click for each shot) but to my dismay that does not work online. Well I have spent a hellacious amount of time getting the scope and reload to work online, so I have decided to ask for help here, should I use a global.Fire, or do I use a replication line to tell the server that bfire=0 or how should I do that?
Now in the early versons of C4(Im coding it BTW) I used Pawn(Owner).bFire = 0; to simulate a disconector(so you have it click for each shot) but to my dismay that does not work online. Well I have spent a hellacious amount of time getting the scope and reload to work online, so I have decided to ask for help here, should I use a global.Fire, or do I use a replication line to tell the server that bfire=0 or how should I do that?