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Group of grenade.

Discussion in 'Infiltration Development' started by (-PzK-)Shepard, Apr 19, 2006.

  1. (-PzK-)Shepard

    (-PzK-)Shepard ((ITA))

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    Hi All, i have create a group of grenade and that would say to me well to see them in INF, on the screen one can see: M84(stun), M18(smoke), M34(white phosforus) and F1(fragmentation), i am spirit to see how to texture them with MilkShape 3d...



    Salut à tous, j'ai crée un groupe de grenade et ça me dirait bien de les voir dans INF, sur le screen on peut voir: M84(stun), M18(smoke), M34(white phosforus) et F1(fragmentation), je suis entrain de voir comment les texturer avec MilkShape 3D...
     

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  2. geogob

    geogob Koohii o nomimasu ka?

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    Il serait probablement relativement facile de les ajouter aux INFMOD_Nades. Il serait même possible de se sauver du travail d'animation en utilisant les même séquences.

    Aussi, le code est pas mal déjà fait pour ces grenades. Nous avons déjà un "flashbang" dans le jeu, un white smoke et des frag. Il ne maquerait plus qu'à coder le White Phosphorus.
     
  3. chuckus

    chuckus Can't stop the bum rush.

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    Well this is your realm Geo is it worth putting them in?
     
  4. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

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    The White Phosforus is an interesting addition, although the F1 russian grenade would only be eye candy (do the russian army still uses it? That´s WWII armory...)

    The White Phosforus really burns or its a chemical burning (like acid)??? Then we can set other players on fire, without relying on the M16A4 nades... XD
     
    Last edited: Apr 19, 2006
  5. UN17

    UN17 Taijutsu Specialist

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    You need to make a incendiary grenade for equipment destruction (like radios in Cuban Dawn). Short blast radius, continuous high (over 500) damage. And the alt fire should be a 'drop here' instead of throwing it and having it bounce off the walls, roll off the table and land on the ground, not the radio.

    If you can do that, I will have a reason to map again. :)
     
  6. geogob

    geogob Koohii o nomimasu ka?

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    chuckus: not really. Most of them are not bringing anything new. But it's not much work from the point where I have the nade package in a compilable state (which is not yet the case).
     
  7. (-PzK-)Shepard

    (-PzK-)Shepard ((ITA))

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    I will agree how one makes ? iam novice

    je serai d'accord comment on fait ?
     
  8. geogob

    geogob Koohii o nomimasu ka?

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    En fait, la méthode est simple. Tu fais des skins et tu me les envois ;)
     
  9. (-PzK-)Shepard

    (-PzK-)Shepard ((ITA))

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    j'ai pas texturer dsl (je suis encor qu'un noob :p ), si il y a un problème avec le model tu m'averti.

    Le premier c'est la M34 wp

    le deuxième c'est les 4 grenades au cas ou...
     

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  10. geogob

    geogob Koohii o nomimasu ka?

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    déjà! ok je regarde ça. Par contre ne sois pas surpris. Ça peut prendre un peu de temps avec que ce soit fait. Je dois retravailler le code des grenades et les re-releaser. Je pourrai les incorporer en même temps. Mais ça peut prendre un peu de temps.
     
  11. (-PzK-)Shepard

    (-PzK-)Shepard ((ITA))

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    I modeled and textured a RGD-5 grenade and it necessary that the model is to textured to make animations ?
     

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