Hope you guys don't mind me throwing a beta at you - I'm just trying to get a few people to give feedback (outside of Wong's concept of "decency" )
I got bored with poking at my other projects and had this one in my head, and I really wanted to play around with pawn movement. Grind takes the premise that there are no weapons, instead everyone is given hoverskates (of a sort) and a modified shield gun.
The hoverskates let you move really, really fast - which is good because the damage you do is directly related to how fast you are going.
Tips/Instructions:
1) AutoRelease is on for human players, so you can hold down the fire button and slide right in to do damage
2) The power gauge of the SG tells you how fast/how damaging you currently are.
3) There's double damage powerups all over the place, but they only help if you get stuck trying to kill someone while you are moving slowly. At full speed the SG does something like 300 points of damage.
4) The shield/alt fire is great if you are trying to make an escape
5) Getting behind someone and chasing them until they hit a corner or slowdown for a pickup is probably the easiest way to get a kill
6) Play this with music.
7) Don't play the Bomb Delivery mode. I stuck it in just to test it out and it kinda sucks.
8) Netplay is probably teh suck. I haven't tested it or replicated anything yet.
Enjoy: http://inkless.com/Grind.zip
I got bored with poking at my other projects and had this one in my head, and I really wanted to play around with pawn movement. Grind takes the premise that there are no weapons, instead everyone is given hoverskates (of a sort) and a modified shield gun.
The hoverskates let you move really, really fast - which is good because the damage you do is directly related to how fast you are going.
Tips/Instructions:
1) AutoRelease is on for human players, so you can hold down the fire button and slide right in to do damage
2) The power gauge of the SG tells you how fast/how damaging you currently are.
3) There's double damage powerups all over the place, but they only help if you get stuck trying to kill someone while you are moving slowly. At full speed the SG does something like 300 points of damage.
4) The shield/alt fire is great if you are trying to make an escape
5) Getting behind someone and chasing them until they hit a corner or slowdown for a pickup is probably the easiest way to get a kill
6) Play this with music.
7) Don't play the Bomb Delivery mode. I stuck it in just to test it out and it kinda sucks.
8) Netplay is probably teh suck. I haven't tested it or replicated anything yet.
Enjoy: http://inkless.com/Grind.zip