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gotta haves in next map

Discussion in 'Editing/Mapping' started by kanonfodder, Jul 5, 2004.

  1. kanonfodder

    kanonfodder New Member

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    Just came to me. Next maps have to have the loop-to-loop and/or the spiral upside down and back down thingy. Don't know if the physics are up to it or that a barracude with nitros could handle either one, but would be fun
     
  2. Aconite

    Aconite Capt Midnight

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    How would that work with the camera?
     
  3. Kerjo

    Kerjo New Member

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    The camera should just stay back behind like normal. I've had the bike flip all over it axis...'s but the camera stayed the same. I would imagine that would work for the loop too...except for the camera hitting the geometry of the loop and zooming way in.
     
  4. Jason[Demiurge]

    Jason[Demiurge] Level Designer

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    Kerjo is right. The camera works pretty well for loop-to-loops. ;)
     
  5. Aconite

    Aconite Capt Midnight

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    Good, good... I was just having trouble getting my head round it...
     
  6. Kerjo

    Kerjo New Member

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    I'm just not sure how well the physics is going to handle it, and whether the bike/car (I somehow doubt the tank will make it) is going to stay stuck to the "ground" for the duration of the loop.

    I might try this later on today.
     
  7. Salvatore

    Salvatore TLSC guy - DarkMessenger-TLSC

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    It seems to. I tried making the Cuda barrel roll in PlateauPeril's caves (well, not tried as such. uncontrollably drove into the walls and around, more like) so it's possible, at least in a small scale.

    How about a break in the loop?

    More requests, hm... How about one where you can spawn at a captured Pump?
     
  8. Screech

    Screech New Member

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    I'll have a big loop in cloneriver if thats what you mean......lol......it isn't for gameplay though......
     

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