I'm having this problem and just thought I would ask offhand to see if any of the goodKarma developers or anyone who has used it has encountered similar.
So I have a mod with lots of vehicles in it, and I've added in some goodKarma objects to spice things up.
It seems as though maps that have a number of these objects make the vehicles lag a bit. Only it's not normal lag. You can be playing with a quite reasonable ping (say 60 or so), and still have your vehicle behaving sluggishly to your commands. Symptoms include a wait before noticing you're holding down your turn key and horrible sideways sliding (the kind that happens when you stop a vehicle, only much much worse and while youre still moving).
All my GoodKarma stuff is set to bKStartEnabled=false, and in fact has a timer system added to it to reset objects after a certain idle time so that they stop taking up bandwith. I've been using 'stat net' to check up on things and they don't appear to use any additional network threads when idle and only a few more when moving. The problems happen regardless of the state of GoodKarma objects anyway.
So that's what's happening. I was considering putting the objects to PHYS_None when reset, instead of just having them in PHYS_Karma but sleeping. Would this have any effect or is it a waste of time?
So I have a mod with lots of vehicles in it, and I've added in some goodKarma objects to spice things up.
It seems as though maps that have a number of these objects make the vehicles lag a bit. Only it's not normal lag. You can be playing with a quite reasonable ping (say 60 or so), and still have your vehicle behaving sluggishly to your commands. Symptoms include a wait before noticing you're holding down your turn key and horrible sideways sliding (the kind that happens when you stop a vehicle, only much much worse and while youre still moving).
All my GoodKarma stuff is set to bKStartEnabled=false, and in fact has a timer system added to it to reset objects after a certain idle time so that they stop taking up bandwith. I've been using 'stat net' to check up on things and they don't appear to use any additional network threads when idle and only a few more when moving. The problems happen regardless of the state of GoodKarma objects anyway.
So that's what's happening. I was considering putting the objects to PHYS_None when reset, instead of just having them in PHYS_Karma but sleeping. Would this have any effect or is it a waste of time?