First off, Hi!
Ok, to the meat and bones of the matter. The first JB map that I ever dared to make is called JB-Templar-Beta (v4 currently).
JB-Templar has a problem, a VERY persistant problem that I can't seem to get rid of no matter how hard I try. It looks like a bsp hole, it might even be a bsp hole, but it only effects lights. And... it's driving me absolutely freaking nuts!!!! I can fix it easily enough by deleting the affected brush, building the geometry, then replacing the affected brush with one that is known to be good. The problem is that the map decides to simply relocate the problem to some other brush in the map. The last time I fixed one of these "Null Light" sections (as I lovingly refer to them...) no less than 4 brushes, all connected, suddenly started having the problem. They were on a totally seperate part of the map.
Of course, when I saw the sheer volume of space that became afflicted with the black plague my mouth dropped open. I decided to take a screen shot and post it here so that maybe one of you mapping guru's might be able to shed some light on my light shedding problem. (pardon the pun)
If I can't get the map to stop doing this I won't be able to ever finish Templar and release it. If you could find the time to help I would very much appreciate it.
Ok, to the meat and bones of the matter. The first JB map that I ever dared to make is called JB-Templar-Beta (v4 currently).
JB-Templar has a problem, a VERY persistant problem that I can't seem to get rid of no matter how hard I try. It looks like a bsp hole, it might even be a bsp hole, but it only effects lights. And... it's driving me absolutely freaking nuts!!!! I can fix it easily enough by deleting the affected brush, building the geometry, then replacing the affected brush with one that is known to be good. The problem is that the map decides to simply relocate the problem to some other brush in the map. The last time I fixed one of these "Null Light" sections (as I lovingly refer to them...) no less than 4 brushes, all connected, suddenly started having the problem. They were on a totally seperate part of the map.
Of course, when I saw the sheer volume of space that became afflicted with the black plague my mouth dropped open. I decided to take a screen shot and post it here so that maybe one of you mapping guru's might be able to shed some light on my light shedding problem. (pardon the pun)
If I can't get the map to stop doing this I won't be able to ever finish Templar and release it. If you could find the time to help I would very much appreciate it.