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Glass Texture Question

Discussion in 'Mapping' started by golgo_13, Jan 17, 2000.

  1. golgo_13

    golgo_13 New Member

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    Anyone know in which tex pack a plain, seamless glass texture is? I know there is one in the CoretFX group, but it has that funky line. Thanks
     
  2. Wanderer

    Wanderer New Member

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    Almost all of the textures have funky lines in them. Some of them don't but they're colored glass. The funky lines just make it easier to notice that it's glass. Personally I like since I have in real-life actually walked into a slide-glass door. Luckily everybody was there to notice... but that's another story! /~unreal/ubb/html/smile.gif

    Load up the GenIn.utx file and look at the Glass section.
     
  3. golgo_13

    golgo_13 New Member

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    Thanks, will do

    So I guess the name "Wanderer" just wasn't cleverly made up? /~unreal/ubb/html/smile.gif I walked into a screen door once, and like yourself, everyone was there to see, nearly broke the thing too...

    [This message has been edited by golgo_13 (edited 01-17-2000).]
     
  4. Eliwar

    Eliwar -

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    I walked into a door while sleep walking. /~unreal/ubb/html/smile.gif

    Also my name isn't made up either, I used to be a ruler of an evil kingdom.

    [​IMG]
    "What's your major malfunction numbnuts!
    Didn't Mommy or Daddy hold you enough when you were a child?!"
    *Blam* -FMJ

    [This message has been edited by Darkliege (edited 01-17-2000).]
     
  5. Wanderer

    Wanderer New Member

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    Nah, the name has to do with my personality type when it comes to making maps for a mod. I'll make 3 or 4 and then move on to the next one. I just don't stick around long enough that's all.
     
  6. Mute

    Mute All you have to do is smile!

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    Just pick any texture and make it transparent (add it as a special). There are plenty of monotone gray concrete textures out there to use. You'll end up being able to see the glass, but also able to look through it just fine. You can then add an invisible collision hull (another special) next to it to prevent people from walking through it.

    Mute.
     

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