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Glare from lights

Discussion in 'Original Unreal Tournament' started by Tack, Nov 22, 2000.

  1. Tack

    Tack Bomb Runner

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    I'm no UT techno-junkie, and have a hard time figuring out all of this talk about volumetric lighting, dynamic lighting, etc. Can someone explain the difference?

    Also, I hate it that when I look at a player and they pass in front of a light source, the glare from the light source washes them out and I can't see them. Is there an option I can turn on or off that will prevent this. I really like the glow of the flagrunner, so I hope it isn'tthe same setting.

    [DC]Tack
     
  2. lunchblaze

    lunchblaze Codlike

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    turn off coronas in advanced prefs.


    out.
     
  3. lunchblaze

    lunchblaze Codlike

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    alternatively, you could use my approach and drink tons of coronas - that way everything has a haze to it.

    oh yeah, turning that off won't affect flag glow or shield belt glow - i think high detail actors is what turns those off.


    out.
     

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