What I'm trying to do on my map is get Unreal & UT weapons to exist within a UT Death Match game type, without UT weapons replacing their Unreal counterparts as they always do... Now after trying to switch game types over and over, it looks like my last chance at doing this is to create a new subclass under "Tournament Weapon" in the actor class browser. The thing is, I did try this with an Automag, I copied the script for the Automag, created a new subclass under "Tournament Weapon" called "UT Automag", pasted the script and changed all that I THOUGHT needed to be changed so that it would worK correctly in a UT level with being replaced, then compiled it, I got no errors but... But I was able to get the Automag into the game but when firing it, it did none of it's animation or firing sounds, and left boxes or ammunition pickups in the air for it's projectile? Anyway can any of you poeple out there that know how to code tell what I didi wrong with this, I'm almost sure it could be done, just that I messed up somewhere in the coding. But I came pretty close to getting it to work, the Automag did show up unreplaced by a UT's Enforcer, just disfunctional