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Getting started with INF mod development

Discussion in 'Infiltration Development' started by SmilingJack, Aug 14, 2008.

  1. SmilingJack

    SmilingJack New Member

    Aug 14, 2008
    Likes Received:
    Hey gang,

    I'm a long time INF player, first time forum visitor/poster. A bunch of my friends and co-workers have turned to INF for our bi-monthly run-n-gun sessions. The price is right. ;)

    As one of the people who hosts these games, I've gotten interested in creating some game mods of my own. Additional weapons, physics rules, whatever. I've tried looking online for how people get into modding for INF, and what tools they use, but I haven't been able to find much in the way of useful information.

    So, my question: how does on get started with creating mods? I've found references to UnrealScript and opened up UnrealEd, but I'm not entirely sure what to do with it. I'm a software developer by profession who's reasonably familiar with Java and C++, so I think I just need a gentle push in the right direction to get going. Can anyone point me to where I can find:
    * Tutorials for how to make simple mods
    * Mod code samples
    * A mod development kit (or at least a tool chain)

    Any help would be appreciated.

  2. XClutchX

    XClutchX New Member

    Jan 22, 2008
    Likes Received:
    I haven't begun modding anything, but I've become more or less familiarized with UScript. For code examples: Open Unreal Editor -- Find the "Actor Browser" -- Open whatever relates to what you plan on modding. As for implementing anything into the game, I've yet to actually begin modding (as I've said), so I can't help you there.
  3. Snakeye

    Snakeye Mk82HD

    Jan 28, 2000
    Likes Received:
    Well, the first step if I was to start modding would be to open UnrealEd (preferably with an INF Ini) make sure all mutators I like are open (you can open packeages in the actor browser) and when all is fine locate the "export all scripts" (not sure if it's in the actor browser or in the script browser) - this should extract all uc-Files into your UT directory (well in appropriate subdirectories of course).

    Resources that should help with basic UnrealScript and so on are The UnrealWiki(http://wiki.beyondunreal.com/) and Epics UDN (http://udn.epicgames.com/Main/WebHome.html) though the latter one doesn't seem to "support" Unreal1 Engine anymore, much of it still applies.

    As for development kit, WOTgreal (http://www.wotgreal.com/) seems to be one, can't speak for the quality though, since I use my standard editor for scripts and batch files for compiling - speaking of which be sure to READ ALL STICKIES IN THE INF DEVELOPMENT SECTION if you want to compile something for Inf. It helps - much.

    Since you mentioned you know how to write code we can skip this part, UnrealScript is pretty fun IMO - though it has its spleens *cough* defaultproperties *cough*..

    Since you explicitly mentioned additional weapons: something for modeling and/or animating (Blender/Maya/3DSMax or similar) and a whole lot of time - plus I wouldn't exactly start modding by making a new weapon.

    Oherwise just use the search function on these and beyondunreals main development forums - or drop by here and ask, though population is thin here recently, so don't expect answers too fast..

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